Botvoice2

From EventScripts Community Encyclopedia
// Al3c's BotVoice v2.5.2 Counter-Strike: Source script
//
// -> Provides an additional radio menu for commands that bots use.
//	 Automatically changes the menu based on team and type of map.
//	 Current map types supported are de_ (bomb), cs_ (hostage), and other.
//	 (Other commands are not team or goal specific)
//
// -> Install instructions:
//	 1. Install Mattie's EventScripts plugin (v1.1):
//		 http://mattie.info/cs
//
//	 2. Copy all of this script into a new textfile:
//		 cstrike/addons/eventscripts/botvoice2/es_botvoice2.txt
//
//	 3. Add the following line somewhere in autoexec.cfg:
//		 es_load botvoice2
 
 
block config
{
	// SETTINGS:
 
	// Set to 1 to enable botvoice (the script will not
	// work at all unless this is set to 1).
	mattie_botvoice 1
 
	// Set to 1 in order to allow the server to post instructions,
	// at the beginning of each round, for enabling the menu.
	botvoice_announce 1
 
	// Set to 1 to enable debugging mode.
	botvoice_debug 0
 
	// Key to use to bring up menu if not specified by the client.
	// This may replace a lot of people's ventrillo or teamspeak binding.
	// Other possible keys to use include MOUSE3 (press down on wheel), 
	// q, y, h, and b
	botvoice_bindkey v
 
	// Whether to play a sound that will verify whether a client has
	// turned on or off the botvoice menu.
	botvoice_verificationsound 1
 
	// Sound to play when menu is activated.
	botvoice_onsound  hl1/fvox/voice_on.wav
 
	// Sound to play when menu is deactivated.
	botvoice_offsound hl1/fvox/voice_off.wav
 
	// BOT COMMANDS:
	//
	// To change a command or sound in the menu, simplye replace the text after
	// 'command' corresponding to the menu and slot that you want to change,
	// as well as the path to the soundfile after 'sound'.
	//
	// To add a command to a menu, first change the _size variable corresponding
	// to the menu that you would like to add to. This is important. If you don't
	// change it, the new command won't show up. Then add the two lines for command
	// and sound (simply replicate one of the entries from the menu.
	//
	
	// MENU THAT T's SEE ON BOMB MAPS
	es_keycreate de_t de_t_size
	es_keysetvalue de_t de_t_size size 9
	es_keycreate de_t 1
	es_keysetvalue de_t 1 command "I'm gonna plant the bomb at A..."
	es_keysetvalue de_t 1 sound bot/im_gonna_plant_the_bomb_at_a.wav
	es_keycreate de_t 2
	es_keysetvalue de_t 2 command "I'm gonna plant the bomb at B..."
	es_keysetvalue de_t 2 sound bot/im_gonna_plant_the_bomb_at_b.wav
	es_keycreate de_t 3
	es_keysetvalue de_t 3 command "I got A covered!"
	es_keysetvalue de_t 3 sound bot/i_got_a_covered.wav
	es_keycreate de_t 4
	es_keysetvalue de_t 4 command "I got B covered!"
	es_keysetvalue de_t 4 sound bot/i_got_b_covered.wav
	es_keycreate de_t 5
	es_keysetvalue de_t 5 command "Planting at A."
	es_keysetvalue de_t 5 sound bot/planting_at_a.wav
	es_keycreate de_t 6
	es_keysetvalue de_t 6 command "Planting at B."
	es_keysetvalue de_t 6 sound bot/planting_at_b.wav
	es_keycreate de_t 7
	es_keysetvalue de_t 7 command "Bomb's on the ground here."
	es_keysetvalue de_t 7 sound bot/bombs_on_the_ground_here.wav
	es_keycreate de_t 8
	es_keysetvalue de_t 8 command "I've got the bomb."
	es_keysetvalue de_t 8 sound bot/ive_got_the_bomb.wav
	es_keycreate de_t 9
	es_keysetvalue de_t 9 command "Bombsite under control."
	es_keysetvalue de_t 9 sound bot/bombsite_under_control.wav
 
	// MENU THAT CT's SEE ON BOMB MAPS
	es_keycreate de_ct de_ct_size
	es_keysetvalue de_ct de_ct_size size 9
	es_keycreate de_ct 1
	es_keysetvalue de_ct 1 command "I'm gonna camp A."
	es_keysetvalue de_ct 1 sound bot/im_going_to_camp_a.wav
	es_keycreate de_ct 2
	es_keysetvalue de_ct 2 command "I'm gonna camp B."
	es_keysetvalue de_ct 2 sound bot/im_going_to_camp_b.wav
	es_keycreate de_ct 3
	es_keysetvalue de_ct 3 command "I see the bomber!!"
	es_keysetvalue de_ct 3 sound bot/i_see_the_bomber.wav
	es_keycreate de_ct 4
	es_keysetvalue de_ct 4 command "Guarding the dropped bomb."
	es_keysetvalue de_ct 4 sound bot/guarding_the_dropped_bomb.wav
	es_keycreate de_ct 5
	es_keysetvalue de_ct 5 command "They took the bomb!"
	es_keysetvalue de_ct 5 sound bot/they_took_the_bomb.wav
	es_keycreate de_ct 6
	es_keysetvalue de_ct 6 command "The bomb's ticking at A!"
	es_keysetvalue de_ct 6 sound bot/the_bombs_ticking_at_a.wav
	es_keycreate de_ct 7
	es_keysetvalue de_ct 7 command "The bomb's ticking at B!"
	es_keysetvalue de_ct 7 sound bot/the_bombs_ticking_at_b.wav
	es_keycreate de_ct 8
	es_keysetvalue de_ct 8 command "Bombsite secure. Ready for you to defuse the bomb."
	es_keysetvalue de_ct 8 sound bot/bombsite_secure_ready_for_you.wav
	es_keycreate de_ct 9
	es_keysetvalue de_ct 9 command "Defusing bomb, now..."
	es_keysetvalue de_ct 9 sound bot/defusing_bomb_now.wav
 
	// MENU THAT T's SEE ON HOSTAGE MAPS
	es_keycreate cs_t cs_t_size
	es_keysetvalue cs_t cs_t_size size 9
	es_keycreate cs_t 1
	es_keysetvalue cs_t 1 command "Camping hostages..."
	es_keysetvalue cs_t 1 sound bot/camping_hostages.wav
	es_keycreate cs_t 2
	es_keysetvalue cs_t 2 command "Keeping an eye on the hostages..."
	es_keysetvalue cs_t 2 sound bot/keeping_an_eye_on_the_hostages.wav
	es_keycreate cs_t 3
	es_keysetvalue cs_t 3 command "They're with the hostages!"
	es_keysetvalue cs_t 3 sound bot/theyre_with_the_hostages.wav
	es_keycreate cs_t 4
	es_keysetvalue cs_t 4 command "They're taking the hostages!!"
	es_keysetvalue cs_t 4 sound bot/theyre_taking_the_hostages.wav
	es_keycreate cs_t 5
	es_keysetvalue cs_t 5 command "The hostages are gone!!"
	es_keysetvalue cs_t 5 sound bot/the_hostages_are_gone.wav
	es_keycreate cs_t 6
	es_keysetvalue cs_t 6 command "Guarding the escape zone..."
	es_keysetvalue cs_t 6 sound bot/guarding_the_escape_zone.wav
	es_keycreate cs_t 7
	es_keysetvalue cs_t 7 command "I'm at the escape zone..."
	es_keysetvalue cs_t 7 sound bot/im_at_the_escape_zone.wav
	es_keycreate cs_t 8
	es_keysetvalue cs_t 8 command "They're rescuing the hostages!!"
	es_keysetvalue cs_t 8 sound bot/theyre_rescuing_the_hostages.wav
	es_keycreate cs_t 9
	es_keysetvalue cs_t 9 command "Where are the hostages?"
	es_keysetvalue cs_t 9 sound bot/where_are_the_hostages.wav
 
	// MENU THAT CT's SEE ON HOSTAGE MAPS
	es_keycreate cs_ct cs_ct_size
	es_keysetvalue cs_ct cs_ct_size size 9
	es_keycreate cs_ct 1
	es_keysetvalue cs_ct 1 command "Hostages secure. Ready for you to escort them home."
	es_keysetvalue cs_ct 1 sound bot/hostages_secure_ready_for_you.wav
	es_keycreate cs_ct 2
	es_keysetvalue cs_ct 2 command "The hostages are ready to go home."
	es_keysetvalue cs_ct 2 sound bot/the_hostages_are_ready.wav
	es_keycreate cs_ct 3
	es_keysetvalue cs_ct 3 command "I'm at the hostages."
	es_keysetvalue cs_ct 3 sound bot/im_at_the_hostages.wav
	es_keycreate cs_ct 4
	es_keysetvalue cs_ct 4 command "Talking to hostages."
	es_keysetvalue cs_ct 4 sound bot/talking_to_hostages.wav
	es_keycreate cs_ct 5
	es_keysetvalue cs_ct 5 command "Rescuing hostages..."
	es_keysetvalue cs_ct 5 sound bot/rescuing_hostages.wav
	es_keycreate cs_ct 6
	es_keysetvalue cs_ct 6 command "The hostages are with me"
	es_keysetvalue cs_ct 6 sound bot/the_hostages_are_with_me.wav
	es_keycreate cs_ct 7
	es_keysetvalue cs_ct 7 command "Heading to the rescue zone..."
	es_keysetvalue cs_ct 7 sound bot/heading_to_the_rescue_zone.wav
	es_keycreate cs_ct 8
	es_keysetvalue cs_ct 8 command "Taking the hostages to safety!"
	es_keysetvalue cs_ct 8 sound bot/taking_the_hostages_to_safety.wav
	es_keycreate cs_ct 9
	es_keysetvalue cs_ct 9 command "There's not much time left!!!"
	es_keysetvalue cs_ct 9 sound bot/theres_not_much_time_left.wav
 
	// MENU THAT T's SEE ON OTHER MAPS
	es_keycreate other_t other_t_size
	es_keysetvalue other_t other_t_size size 9
	es_keycreate other_t 1
	es_keysetvalue other_t 1 command "Sniper!! "
	es_keysetvalue other_t 1 sound bot/sniper.wav
	es_keycreate other_t 2
	es_keysetvalue other_t 2 command "Got the sniper..."
	es_keysetvalue other_t 2 sound bot/got_the_sniper.wav
	es_keycreate other_t 3
	es_keysetvalue other_t 3 command "The sniper's dead."
	es_keysetvalue other_t 3 sound bot/the_sniper_is_dead.wav
	es_keycreate other_t 4
	es_keysetvalue other_t 4 command "A bunch of 'em!"
	es_keysetvalue other_t 4 sound bot/a_bunch_of_them.wav
	es_keycreate other_t 5
	es_keysetvalue other_t 5 command "Be right there..."
	es_keysetvalue other_t 5 sound bot/be_right_there.wav
	es_keycreate other_t 6
	es_keysetvalue other_t 6 command "Two to go!"
	es_keysetvalue other_t 6 sound bot/two_to_go.wav
	es_keycreate other_t 7
	es_keysetvalue other_t 7 command "One guy left!"
	es_keysetvalue other_t 7 sound bot/one_guy_left.wav
	es_keycreate other_t 8
	es_keysetvalue other_t 8 command "What happened!?"
	es_keysetvalue other_t 8 sound bot/what_happened.wav
	es_keycreate other_t 9
	es_keysetvalue other_t 9 command "Owned!! "
	es_keysetvalue other_t 9 sound bot/owned.wav
 
	// MENU THAT CT's SEE ON OTHER MAPS
	es_keycreate other_ct other_ct_size
	es_keysetvalue other_ct other_ct_size size 9
	es_keycreate other_ct 1
	es_keysetvalue other_ct 1 command "Sniper!! "
	es_keysetvalue other_ct 1 sound bot/sniper.wav
	es_keycreate other_ct 2
	es_keysetvalue other_ct 2 command "Got the sniper..."
	es_keysetvalue other_ct 2 sound bot/got_the_sniper.wav
	es_keycreate other_ct 3
	es_keysetvalue other_ct 3 command "The sniper's dead."
	es_keysetvalue other_ct 3 sound bot/the_sniper_is_dead.wav
	es_keycreate other_ct 4
	es_keysetvalue other_ct 4 command "A bunch of 'em!"
	es_keysetvalue other_ct 4 sound bot/a_bunch_of_them.wav
	es_keycreate other_ct 5
	es_keysetvalue other_ct 5 command "Be right there..."
	es_keysetvalue other_ct 5 sound bot/be_right_there.wav
	es_keycreate other_ct 6
	es_keysetvalue other_ct 6 command "Two to go!"
	es_keysetvalue other_ct 6 sound bot/two_to_go.wav
	es_keycreate other_ct 7
	es_keysetvalue other_ct 7 command "One guy left!"
	es_keysetvalue other_ct 7 sound bot/one_guy_left.wav
	es_keycreate other_ct 8
	es_keysetvalue other_ct 8 command "What happened!?"
	es_keysetvalue other_ct 8 sound bot/what_happened.wav
	es_keycreate other_ct 9
	es_keysetvalue other_ct 9 command "Owned!! "
	es_keysetvalue other_ct 9 sound bot/owned.wav
}
 
 
// !!!!!!!!!! DO NOT EDIT BELOW THIS LINE !!!!!!!!!!!!
 
 
event load
{
	es_log Loading BotVoice...
 
	// called whenever the plugin is loaded
	es_xsetinfo mattie_botvoice 0
	es_makepublic mattie_botvoice
	es_xsetinfo botvoice_bindkey 0
	es_xsetinfo botvoice_announce 0
	es_xsetinfo botvoice_debug 0
	es_xsetinfo botvoice_verificationsound 0
	es_xsetinfo botvoice_onsound 0
	es_xsetinfo botvoice_offsound 0
 
	es_keygroupdelete de_t
	es_keygroupdelete de_ct
	es_keygroupdelete cs_t
	es_keygroupdelete cs_ct
	es_keygroupdelete other_t
	es_keygroupdelete other_ct
	es_keygroupdelete botvoice_players
 
	es_keygroupcreate de_t
	es_keygroupcreate de_ct
	es_keygroupcreate cs_t
	es_keygroupcreate cs_ct
	es_keygroupcreate other_t
	es_keygroupcreate other_ct
	es_keygroupcreate botvoice_players
 
	// import the user's configs
	es_doblock botvoice2/config
 
	// needed for while loop
	es_load corelib
}
 
event round_start
{
	if (server_var(botvoice_debug) > 0) then es_xmsg #multi #green[BotVoice-DEBUG]#default event "round_start" entered
 
	if (server_var(mattie_botvoice) > 0) do
	{
		// announce how to enable menu
		if (server_var(botvoice_announce) > 0) do
		{
			es_msg #multi #green[BotVoice]#default Type#lightgreen !bvon <key>#default to enable Al3c's BotVoice radio menu.
	 		es_msg #multi #green[BotVoice]#default <key> is the key you want to use to bring up the menu. Leave blank to use server_var(botvoice_bindkey).
			es_msg #multi #green[BotVoice]#default Type#lightgreen !bvoff <key>#default to disable it.
		}
	}
	if (event_var(objective) == "BOMB TARGET") do
	{
		es_xsetinfo maptype de_
		es_xsetinfo maptype_display BOMB
	}
	if (event_var(objective) == "HOSTAGE RESCUE") do
	{
		es_xsetinfo maptype cs_
		es_xsetinfo maptype_display HOSTAGE
	}
	if (event_var(objective) == "DEATHMATCH") do
	{
		es_xsetinfo maptype other_
		es_xsetinfo maptype_display OTHER
	}
 
	if (server_var(botvoice_debug) > 0) then es_xmsg #multi #green[BotVoice-DEBUG]#default maptype is server_var(maptype)
}
 
event player_spawn
{
	if (server_var(mattie_botvoice) > 0) do
	{
		es_cexec event_var(userid) alias +showmenu "slot10; menuselect !+showmenu"
		es_cexec event_var(userid) alias -showmenu "" // for completeness
 
		es_xsetinfo bvkeyexists 0
		es_exists bvkeyexists key botvoice_players event_var(userid)
		if (server_var(bvkeyexists) == 0) do
		{
			es_keycreate botvoice_players event_var(userid)
			es_keysetvalue botvoice_players event_var(userid) menudisplayed 0
			es_keysetvalue botvoice_players event_var(userid) menupage 0
		}
	}
}
 
event player_death
{
	if (server_var(mattie_botvoice) > 0) do
	{
		es_cexec event_var(userid) menuselect 0 //get rid of menu on death
 
		es_xsetinfo bvkeyexists 0
		es_exists bvkeyexists key botvoice_players event_var(userid)
		if (server_var(bvkeyexists) != 0) then es_keydelete botvoice_players event_var(userid)
	}
}
 
event player_disconnect
{
	if (server_var(mattie_botvoice) > 0) do
	{
		es_xsetinfo bvkeyexists 0
		es_exists bvkeyexists key botvoice_players event_var(userid)
		if (server_var(bvkeyexists) != 0) then es_keydelete botvoice_players event_var(userid)
	}
}
 
event player_say
{
	if (server_var(botvoice_debug) > 0) then es_xmsg #multi #green[BotVoice-DEBUG]#default event "player_say" entered
 
	if (server_var(mattie_botvoice) > 0) do
	{
		// tokenize the string to get possible key param
		es_xsetinfo bv_command 0
		es_xsetinfo bv_param 0
		es_token bv_command event_var(text) 1
		es_token bv_param event_var(text) 2
 
		// bind the menu key to showmenu
		if (server_var(bv_command) == "!bvon") do
		{
			if (server_var(bv_param) != 0) do
	 		{
				es_cexec event_var(userid) bind server_var(bv_param) +showmenu
		 		es_tell event_var(userid) #multi #green[BotVoice]#default You have activated the BotVoice menu. Press server_var(bv_param) to use.
	 		}
	 		else do
	 		{
				es_cexec event_var(userid) bind server_var(botvoice_bindkey) +showmenu
		 		es_tell event_var(userid) #multi #green[BotVoice]#default You have activated the BotVoice menu. Press server_var(botvoice_bindkey) to use.
	 		}
			if (server_var(botvoice_verificationsound) > 0) then es_cexec event_var(userid) playgamesound server_var(botvoice_onsound)
		}
 
		// unbind the menu key
		if (server_var(bv_command) == "!bvoff") do
		{
			if (server_var(bv_param) != 0) do
			{
				es_cexec event_var(userid) unbind server_var(bv_param)
				es_tell event_var(userid) #multi #green[BotVoice]#default You have disabled the BotVoice menu. Your server_var(bv_param) key has been unbound.
	 		}
			else do
	 		{
				es_cexec event_var(userid) unbind server_var(botvoice_bindkey)
				es_tell event_var(userid) #multi #green[BotVoice]#default You have disabled the BotVoice menu. Your server_var(botvoice_bindkey) key has been unbound.
			}
	 		if (server_var(botvoice_verificationsound) > 0) then es_cexec event_var(userid) playgamesound server_var(botvoice_offsound)
		}
	}
}
 
event es_client_command
{
	if (event_var(command) == menuselect) do
	{
		if (server_var(botvoice_debug) > 0) then es_xmsg #multi #green[BotVoice-DEBUG]#default event "es_client_command", command "menuselect" entered
 
		es_xsetinfo team SPEC
		es_setinfo map_and_team server_var(maptype)
 
		if (event_var(es_userteam) == 2) do
		{
			es_xsetinfo team T
			es_string map_and_team replace _ _t
		}
		if (event_var(es_userteam) == 3) do
		{
			es_xsetinfo team CT
			es_string map_and_team replace _ _ct
		}
 
		if (server_var(botvoice_debug) > 0) then es_xmsg #multi #green[BotVoice-DEBUG]#default map_and_team is server_var(map_and_team)
 
		// show botvoice menu
		if (event_var(commandstring) == "!+showmenu") do
		{
			//don't want spectators or dead to display menu
			if (server_var(team) != SPEC) do
			{
				if (event_var(es_userdead) < 1) do
				{
					es_keysetvalue botvoice_players event_var(userid) menudisplayed 1
					es_keysetvalue botvoice_players event_var(userid) menupage 1
 
					es_setinfo working_userid event_var(userid)
					es_doblock botvoice2/display_menu
				}
			}
		}
 
		// menu option
		if (event_var(commandstring) != "!+showmenu") do
		{
			if (event_var(commandstring) < 10) do
			{
				// prevent sound from playing when other menu is activated
				es_xsetinfo tmp_displayed 0
				es_keygetvalue tmp_displayed botvoice_players event_var(userid) menudisplayed
				if (server_var(tmp_displayed) == 1) do
				{
					es_xsetinfo tmp_menu_page 0
					es_keygetvalue tmp_menu_page botvoice_players event_var(userid) menupage
 
					 
					// menu option 0 (get rid of menu)
					if (event_var(commandstring) == 0) do
					{
						es_keysetvalue botvoice_players event_var(userid) menudisplayed 0
						es_keysetvalue botvoice_players event_var(userid) menupage 0
					} 
 
					// menu option 8 (go back)
					if (event_var(commandstring) == 8) do
					{
						//make sure they're not on the first page
						if (server_var(tmp_menu_page) > 1) do
						{
							//subtract 1 from page that client is on and set it back into the database
							es_math tmp_menu_page - 1
							es_keysetvalue botvoice_players event_var(userid) menupage server_var(tmp_menu_page)
							es_setinfo working_userid event_var(userid)
							es_doblock botvoice2/display_menu 
						}
					}
 
					// menu option 9 (next page)
					if (event_var(commandstring) == 9) do
					{
						//find number of entries for this menu
						es_xsetinfo numentries 0
						es_format numentries "%1_%2" server_var(map_and_team) size
						es_keygetvalue numentries server_var(map_and_team) server_var(numentries) size
 
						//set numpages = (floor(numentries/7)) + 1
						es_setinfo numpages server_var(numentries)
						es_math numpages / 7
						es_math numpages int
						es_math numpages + 1
 
						//make sure they're not on the last page
						if (server_var(tmp_menu_page) < server_var(numpages)) do
						{
							//add 1 to page that client is on and set it back into the database
							es_math tmp_menu_page + 1
							es_keysetvalue botvoice_players event_var(userid) menupage server_var(tmp_menu_page)
							es_setinfo working_userid event_var(userid)
							es_doblock botvoice2/display_menu
						}
					}
 
					// menu option k (command choice, not exit or next/previous page)
					if (event_var(commandstring) > 0) do
					{
						if (event_var(commandstring) < 8) do
						{ 
							// prevent dead players
							if (event_var(es_userdead) < 1) do
							{
								es_xsetinfo command 0
								es_xsetinfo sound 0
								es_xsetinfo selection 0
 
							 	if (event_var(es_userteam) == 2) do
							 	{
									es_xsetinfo soundcmd ma_cexec_t
								}
								if (event_var(es_userteam) == 3) do
								{
									es_xsetinfo soundcmd ma_cexec_ct
								}
 
								//get page that the client is on
							 	es_keygetvalue selection botvoice_players event_var(userid) menupage
							 	es_math selection - 1
							 	es_math selection * 7
							 	es_math selection + event_var(commandstring)
 
							 	if (server_var(botvoice_debug) > 0) then es_msg #multi #green[BotVoice-DEBUG]#default selection is: server_var(selection)
 
							 	//number of sound to get from database now is selection = commandstring + (7 * (page-1))
 
							 	es_keygetvalue command server_var(map_and_team) server_var(selection) command
							 	es_keygetvalue sound   server_var(map_and_team) server_var(selection) sound
 
							 	es server_var(soundcmd) playgamesound server_var(sound)
							 	es_cexec event_var(userid) say_team server_var(command)
 
							 	es_keysetvalue botvoice_players event_var(userid) menudisplayed 0
							 	es_keysetvalue botvoice_players event_var(userid) menupage 0
							}
						 }
					 }
				}
			}
		}
	}
}
 
block display_menu
{
	//get current page that the client is looking at
	es_xsetinfo tmp_menu_page 0
	es_keygetvalue tmp_menu_page botvoice_players server_var(working_userid) menupage
	if (server_var(botvoice_debug) > 0) then es_msg #multi #green[BotVoice-DEBUG]#default tmp_menu_page is: server_var(tmp_menu_page)
 
	//find number of entries for this menu
	es_xsetinfo numentries 0
	es_format numentries "%1_%2" server_var(map_and_team) size
	es_keygetvalue numentries server_var(map_and_team) server_var(numentries) size
 
	//set numpages = (floor(numentries/7)) + 1
	es_setinfo numpages server_var(numentries)
	es_math numpages / 7
	es_math numpages int
	es_math numpages + 1
	if (server_var(botvoice_debug) > 0) then es_msg #multi #green[BotVoice-DEBUG]#default numpages is: server_var(numpages)
 
	//start creating menu
	es_xsetinfo bv_message 0
 
	if (de in server_var(maptype)) then es_xsetinfo maptypte_display BOMB
	if (cs in server_var(maptype)) then es_xsetinfo maptypte_display HOSTAGE
	if (other in server_var(maptype)) then es_xsetinfo maptypte_display OTHER