Es createentitylist
From EventScripts Community Encyclopedia
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[edit] OverviewSyntax: Note: Command parameters are described inside the
< and > characters. Optional parameters are contained within [ and ] characters.Variation of this command that doesn't expand variables: es_xcreateentitylist [edit] DescriptionCreates a keygroup with a list of all entities, that are currently on the map, with info about them. It uses the entity index as the keys within that keygroup.
[edit] Parameters
[edit] Exampleses_createentitylist enttest would create the following on an empty de_dust: You can get the full output here. "enttest"
{
"0"
{
"classname" "worldspawn"
"CWorld.baseclass.AnimTimeMustBeFirst.m_flAnimTime" "0"
"CWorld.baseclass.m_flSimulationTime" "0"
"CWorld.baseclass.m_vecOrigin" "0.000000,0.000000,0.000000"
"CWorld.baseclass.m_nModelIndex" "1"
"CWorld.baseclass.m_Collision.m_vecMins" "0.000000,0.000000,0.000000"
"CWorld.baseclass.m_Collision.m_vecMaxs" "0.000000,0.000000,0.000000"
"CWorld.baseclass.m_Collision.solid" "1103659880"
"CWorld.baseclass.m_Collision.solidflags" "1103659880"
"CWorld.baseclass.m_Collision.m_nSurroundType" "0"
"CWorld.baseclass.m_Collision.m_flTriggerBloat" "0.000000"
"CWorld.baseclass.m_Collision.m_vecSpecifiedSurroundingMins" "0.000000,0.000000,0.000000"
"CWorld.baseclass.m_Collision.m_vecSpecifiedSurroundingMaxs" "0.000000,0.000000,0.000000"
"CWorld.baseclass.m_nRenderFX" "0"
"CWorld.baseclass.m_nRenderMode" "0"
"CWorld.baseclass.m_fEffects" "0"
"CWorld.baseclass.m_clrRender" "-1"
"CWorld.baseclass.m_iTeamNum" "0"
"CWorld.baseclass.m_CollisionGroup" "0"
"CWorld.baseclass.m_flElasticity" "1.000000"
"CWorld.baseclass.m_flShadowCastDistance" "0.000000"
"CWorld.baseclass.m_hOwnerEntity" "-1"
"CWorld.baseclass.m_hEffectEntity" "-1"
"CWorld.baseclass.moveparent" "-1"
"CWorld.baseclass.m_iParentAttachment" "0"
"CWorld.baseclass.m_angRotation" "0.000000,0.000000,0.000000"
"CWorld.baseclass.m_iTextureFrameIndex" "0"
"CWorld.baseclass.predictable_id.m_PredictableID" "0"
"CWorld.baseclass.predictable_id.m_bIsPlayerSimulated" "0"
"CWorld.baseclass.m_bSimulatedEveryTick" "0"
"CWorld.baseclass.m_bAnimatedEveryTick" "0"
"CWorld.baseclass.m_bToolRecording" "0"
"CWorld.baseclass.m_ToolHandle" "0"
"CWorld.m_flWaveHeight" "0.000000"
"CWorld.m_WorldMins" "-2544.000000,-2439.000000,-192.000000"
"CWorld.m_WorldMaxs" "2816.000000,4496.000000,636.000000"
"CWorld.m_bStartDark" "0"
"CWorld.m_flMaxOccludeeArea" "0.000000"
"CWorld.m_flMinOccluderArea" "0.000000"
"CWorld.m_flMaxPropScreenSpaceWidth" "-1.000000"
"CWorld.m_flMinPropScreenSpaceWidth" "0.000000"
"CWorld.m_iszDetailSpriteMaterial" "string"
"CWorld.m_bColdWorld" "1962934272"
}
}
Edit sea212: I added a new link with the full output on fy_poolparty_v2 (with players) here because the old one doesn't work.
[edit] Notes
[edit] See also |
