Es dumpentities
From EventScripts Community Encyclopedia
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[edit] OverviewSyntax: Note: Command parameters are described inside the
< and > characters. Optional parameters are contained within [ and ] characters.Variation of this command that doesn't expand variables: es_xdumpentities [edit] DescriptionDumps to console all server classes and properties for all entities [edit] Parameters
[edit] Exampleses_dumpentities Would send this to the console. (from exe version 1.0.0.28 cstrike on map scoutzknivez with 1 bot) 0[worldspawn]: CWorld.baseclass.AnimTimeMustBeFirst.m_flAnimTime = 0 0[worldspawn]: CWorld.baseclass.m_flSimulationTime = 0 0[worldspawn]: CWorld.baseclass.m_vecOrigin = 0.000000,0.000000,0.000000 0[worldspawn]: CWorld.baseclass.m_nModelIndex = 1 0[worldspawn]: CWorld.baseclass.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 0[worldspawn]: CWorld.baseclass.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 0[worldspawn]: CWorld.baseclass.m_Collision.solid = 574107572 0[worldspawn]: CWorld.baseclass.m_Collision.solidflags = 574107572 0[worldspawn]: CWorld.baseclass.m_Collision.m_nSurroundType = 0 0[worldspawn]: CWorld.baseclass.m_Collision.m_flTriggerBloat = 0.000000 0[worldspawn]: CWorld.baseclass.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 0[worldspawn]: CWorld.baseclass.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 0[worldspawn]: CWorld.baseclass.m_nRenderFX = 0 0[worldspawn]: CWorld.baseclass.m_nRenderMode = 0 0[worldspawn]: CWorld.baseclass.m_fEffects = 0 0[worldspawn]: CWorld.baseclass.m_clrRender = -1 0[worldspawn]: CWorld.baseclass.m_iTeamNum = 0 0[worldspawn]: CWorld.baseclass.m_CollisionGroup = 0 0[worldspawn]: CWorld.baseclass.m_flElasticity = 1.000000 0[worldspawn]: CWorld.baseclass.m_flShadowCastDistance = 0.000000 0[worldspawn]: CWorld.baseclass.m_hOwnerEntity = -1 0[worldspawn]: CWorld.baseclass.m_hEffectEntity = -1 0[worldspawn]: CWorld.baseclass.moveparent = -1 0[worldspawn]: CWorld.baseclass.m_iParentAttachment = 0 0[worldspawn]: CWorld.baseclass.m_angRotation = 0.000000,0.000000,0.000000 0[worldspawn]: CWorld.baseclass.m_iTextureFrameIndex = 0 0[worldspawn]: CWorld.baseclass.predictable_id.m_PredictableID = 0 0[worldspawn]: CWorld.baseclass.predictable_id.m_bIsPlayerSimulated = 0 0[worldspawn]: CWorld.baseclass.m_bSimulatedEveryTick = 0 0[worldspawn]: CWorld.baseclass.m_bAnimatedEveryTick = 0 0[worldspawn]: CWorld.baseclass.m_bToolRecording = 0 0[worldspawn]: CWorld.baseclass.m_ToolHandle = 0 0[worldspawn]: CWorld.m_flWaveHeight = 0.000000 0[worldspawn]: CWorld.m_WorldMins = -772.000000,-956.000000,-616.000000 0[worldspawn]: CWorld.m_WorldMaxs = 700.000000,964.000000,56.000000 0[worldspawn]: CWorld.m_bStartDark = 0 0[worldspawn]: CWorld.m_flMaxOccludeeArea = 0.000000 0[worldspawn]: CWorld.m_flMinOccluderArea = 0.000000 0[worldspawn]: CWorld.m_flMaxPropScreenSpaceWidth = -1.000000 0[worldspawn]: CWorld.m_flMinPropScreenSpaceWidth = 0.000000 0[worldspawn]: CWorld.m_iszDetailSpriteMaterial = (TODO: string) 0[worldspawn]: CWorld.m_bColdWorld = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.AnimTimeMustBeFirst.m_flAnimTime = 1101513359 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_flSimulationTime = 1101513359 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_vecOrigin = -466.953613,854.083252,-615.968750 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_nModelIndex = 118 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_Collision.m_vecMins = -16.000000,-16.000000,0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_Collision.m_vecMaxs = 16.000000,16.000000,45.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_Collision.solid = 574107572 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_Collision.solidflags = 574107572 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_Collision.m_nSurroundType = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_Collision.m_flTriggerBloat = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_nRenderFX = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_nRenderMode = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_fEffects = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_clrRender = -1 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_iTeamNum = 3 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_CollisionGroup = 5 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_flElasticity = 1.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_flShadowCastDistance = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_hOwnerEntity = -1 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_hEffectEntity = -1 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.moveparent = -1 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_iParentAttachment = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_angRotation = 0.000000,-70.294250,0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_iTextureFrameIndex = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.predictable_id.m_PredictableID = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.predictable_id.m_bIsPlayerSimulated = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_bSimulatedEveryTick = 257 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_bAnimatedEveryTick = 1 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_bToolRecording = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_ToolHandle = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_nForceBone = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_vecForce = 0.000000,0.000000,0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_nSkin = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_nBody = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_nHitboxSet = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_flModelWidthScale = 1.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.000 = 0.500000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.001 = 0.500000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.002 = 0.500000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.003 = 0.511441 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.004 = 0.531943 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.005 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.006 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.007 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.008 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.009 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.010 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.011 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.012 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.013 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.014 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.015 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.016 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.017 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.018 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.019 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.020 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.021 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.022 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.023 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_nSequence = 5 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_flPlaybackRate = 1.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_flEncodedController.000 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_flEncodedController.001 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_flEncodedController.002 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_flEncodedController.003 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_bClientSideAnimation = 1 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_bClientSideFrameReset = 67108864 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_nNewSequenceParity = 4 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_nResetEventsParity = 4 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_nMuzzleFlashParity = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_hLightingOrigin = -1 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.m_hLightingOriginRelative = -1 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.serveranimdata.m_flCycle = 0.903371 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.000.sequence = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.000.cycle = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.000.prevcycle = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.000.weight = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.000.order = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.001.sequence = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.001.cycle = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.001.prevcycle = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.001.weight = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.001.order = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.002.sequence = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.002.cycle = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.002.prevcycle = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.002.weight = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.002.order = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.003.sequence = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.003.cycle = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.003.prevcycle = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.003.weight = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.003.order = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.004.sequence = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.004.cycle = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.004.prevcycle = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.004.weight = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.004.order = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.005.sequence = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.005.cycle = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.005.prevcycle = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.005.weight = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.005.order = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.006.sequence = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.006.cycle = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.006.prevcycle = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.006.weight = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.006.order = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.007.sequence = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.007.cycle = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.007.prevcycle = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.007.weight = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.007.order = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.008.sequence = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.008.cycle = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.008.prevcycle = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.008.weight = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.008.order = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.009.sequence = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.009.cycle = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.009.prevcycle = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.009.weight = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.009.order = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.010.sequence = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.010.cycle = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.010.prevcycle = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.010.weight = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.010.order = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.011.sequence = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.011.cycle = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.011.prevcycle = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.011.weight = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.011.order = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.012.sequence = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.012.cycle = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.012.prevcycle = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.012.weight = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.012.order = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.013.sequence = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.013.cycle = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.013.prevcycle = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.013.weight = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.013.order = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.014.sequence = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.014.cycle = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.014.prevcycle = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.014.weight = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.baseclass.overlay_vars.m_AnimOverlay.014.order = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.000 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.001 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.002 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.003 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.004 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.005 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.006 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.007 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.008 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.009 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.010 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.011 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.012 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.013 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.014 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.015 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.016 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.017 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.018 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.019 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.020 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.021 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.022 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.023 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.024 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.025 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.026 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.027 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.028 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.029 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.030 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.031 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.032 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.033 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.034 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.035 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.036 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.037 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.038 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.039 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.040 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.041 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.042 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.043 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.044 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.045 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.046 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.047 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.048 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.049 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.050 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.051 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.052 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.053 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.054 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.055 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.056 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.057 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.058 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.059 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.060 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.061 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.062 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_flexWeight.063 = 0.000000 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_blinktoggle = 0 1[player]: CCSPlayer.baseclass.baseclass.baseclass.m_viewtarget = 0.000000,0.000000,0.000000 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_flNextAttack = 6.030000 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.000 = 121876562 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.001 = 61968468 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.002 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.003 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.004 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.005 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.006 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.007 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.008 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.009 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.010 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.011 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.012 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.013 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.014 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.015 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.016 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.017 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.018 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.019 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.020 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.021 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.022 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.023 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.024 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.025 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.026 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.027 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.028 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.029 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.030 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.031 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.032 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.033 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.034 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.035 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.036 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.037 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.038 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.039 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.040 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.041 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.042 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.043 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.044 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.045 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.046 = -1 1[player]: CCSPlayer.baseclass.baseclass.bcc_localdata.m_hMyWeapons.047 = -1 1[player]: CCSPlayer.baseclass.baseclass.m_hActiveWeapon = 121876562 1[player]: CCSPlayer.baseclass.pl.deadflag = 0 1[player]: CCSPlayer.baseclass.m_hVehicle = -1 1[player]: CCSPlayer.baseclass.m_MoveType = 2 1[player]: CCSPlayer.baseclass.m_iHealth = 100 1[player]: CCSPlayer.baseclass.m_lifeState = 0 1[player]: CCSPlayer.baseclass.m_flMaxspeed = 260.000000 1[player]: CCSPlayer.baseclass.m_fFlags = 66435 1[player]: CCSPlayer.baseclass.m_iObserverMode = 0 1[player]: CCSPlayer.baseclass.m_hObserverTarget = -1 1[player]: CCSPlayer.baseclass.m_hObserverViewModel = -1 1[player]: CCSPlayer.baseclass.m_hObserverViewModel = (TODO: array) 1[player]: CCSPlayer.baseclass.m_szLastPlaceName = (TODO: string) 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.000 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.001 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.002 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.003 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.004 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.005 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.006 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.007 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.008 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.009 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.010 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.011 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.012 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.013 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.014 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.015 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.016 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.017 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.018 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.019 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.020 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.021 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.022 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.023 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.024 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.025 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.026 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.027 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.028 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.029 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.030 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaBits.031 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaPortalBits.000 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaPortalBits.001 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaPortalBits.002 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaPortalBits.003 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaPortalBits.004 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaPortalBits.005 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaPortalBits.006 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaPortalBits.007 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaPortalBits.008 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaPortalBits.009 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaPortalBits.010 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaPortalBits.011 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaPortalBits.012 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaPortalBits.013 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaPortalBits.014 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaPortalBits.015 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaPortalBits.016 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaPortalBits.017 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaPortalBits.018 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaPortalBits.019 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaPortalBits.020 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaPortalBits.021 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaPortalBits.022 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_chAreaPortalBits.023 = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_iHideHUD = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_iFOV = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_flFOVRate = 0.000000 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_iDefaultFOV = 90 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_bDucked = 257 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_bDucking = 1 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_bInDuckJump = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_flDucktime = 1000.000000 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_flDuckJumpTime = 0.000000 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_flJumpTime = 0.000000 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_flFallVelocity = 0.000000 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_vecPunchAngle = 0.000000,0.000000,0.000000 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_vecPunchAngleVel = 0.000000,0.000000,0.000000 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_bDrawViewmodel = 1 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_bWearingSuit = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_bPoisoned = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_flStepSize = 18.000000 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_bAllowAutoMovement = 1 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_skybox3d.scale = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_skybox3d.origin = 0.000000,0.000000,0.000000 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_skybox3d.area = 255 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_skybox3d.fog.enable = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_skybox3d.fog.blend = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_skybox3d.fog.dirPrimary = 0.000000,0.000000,0.000000 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_skybox3d.fog.colorPrimary = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_skybox3d.fog.colorSecondary = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_skybox3d.fog.start = 0.000000 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_skybox3d.fog.end = 0.000000 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_fog.enable = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_fog.blend = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_fog.dirPrimary = 0.000000,0.000000,0.000000 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_fog.colorPrimary = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_fog.colorSecondary = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_fog.start = 0.000000 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_fog.end = 0.000000 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_fog.farz = -1.000000 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_fog.colorPrimaryLerpTo = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_fog.colorSecondaryLerpTo = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_fog.startLerpTo = 0.000000 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_fog.endLerpTo = 0.000000 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_fog.lerptime = 0.000000 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_audio.localSound[0] = 0.000000,0.000000,0.000000 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_audio.localSound[1] = 0.000000,0.000000,0.000000 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_audio.localSound[2] = 0.000000,0.000000,0.000000 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_audio.localSound[3] = 0.000000,0.000000,0.000000 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_audio.localSound[4] = 0.000000,0.000000,0.000000 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_audio.localSound[5] = 0.000000,0.000000,0.000000 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_audio.localSound[6] = 0.000000,0.000000,0.000000 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_audio.localSound[7] = 0.000000,0.000000,0.000000 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_audio.soundscapeIndex = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_audio.localBits = 0 1[player]: CCSPlayer.baseclass.localdata.m_Local.m_audio.ent = -1 1[player]: CCSPlayer.baseclass.localdata.m_vecViewOffset[0] = 0.000000 1[player]: CCSPlayer.baseclass.localdata.m_vecViewOffset[1] = 0.000000 1[player]: CCSPlayer.baseclass.localdata.m_vecViewOffset[2] = 28.000000 1[player]: CCSPlayer.baseclass.localdata.m_flFriction = 1.000000 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.000 = 0 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.001 = 0 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.002 = 0 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.003 = 0 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.004 = 0 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.005 = 0 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.006 = 0 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.007 = 0 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.008 = 0 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.009 = 0 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.010 = 0 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.011 = 0 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.012 = 0 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.013 = 0 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.014 = 0 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.015 = 0 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.016 = 0 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.017 = 0 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.018 = 0 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.019 = 0 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.020 = 0 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.021 = 0 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.022 = 0 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.023 = 0 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.024 = 0 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.025 = 0 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.026 = 0 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.027 = 0 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.028 = 0 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.029 = 0 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.030 = 0 1[player]: CCSPlayer.baseclass.localdata.m_iAmmo.031 = 0 1[player]: CCSPlayer.baseclass.localdata.m_fOnTarget = 1768841472 1[player]: CCSPlayer.baseclass.localdata.m_nTickBase = 700 1[player]: CCSPlayer.baseclass.localdata.m_nNextThinkTick = -1 1[player]: CCSPlayer.baseclass.localdata.m_hLastWeapon = -1 1[player]: CCSPlayer.baseclass.localdata.m_hGroundEntity = 125337600 1[player]: CCSPlayer.baseclass.localdata.m_vecVelocity[0] = 0.000000 1[player]: CCSPlayer.baseclass.localdata.m_vecVelocity[1] = -5.768068 1[player]: CCSPlayer.baseclass.localdata.m_vecVelocity[2] = 0.000000 1[player]: CCSPlayer.baseclass.localdata.m_vecBaseVelocity = 0.000000,0.000000,0.000000 1[player]: CCSPlayer.baseclass.localdata.m_hViewModel = 85143633 1[player]: CCSPlayer.baseclass.localdata.m_hViewModel = (TODO: array) 1[player]: CCSPlayer.baseclass.localdata.m_hConstraintEntity = -1 1[player]: CCSPlayer.baseclass.localdata.m_vecConstraintCenter = 0.000000,0.000000,0.000000 1[player]: CCSPlayer.baseclass.localdata.m_flConstraintRadius = 0.000000 1[player]: CCSPlayer.baseclass.localdata.m_flConstraintWidth = 0.000000 1[player]: CCSPlayer.baseclass.localdata.m_flConstraintSpeedFactor = 0.000000 1[player]: CCSPlayer.baseclass.localdata.m_flDeathTime = 0.000000 1[player]: CCSPlayer.baseclass.localdata.m_nWaterLevel = 0 1[player]: CCSPlayer.baseclass.localdata.m_flLaggedMovementValue = 1.000000 1[player]: CCSPlayer.cslocaldata.m_flStamina = 0.000000 1[player]: CCSPlayer.cslocaldata.m_iDirection = 0 1[player]: CCSPlayer.cslocaldata.m_iShotsFired = 0 1[player]: CCSPlayer.cslocaldata.m_flVelocityModifier = 1.000000 1[player]: CCSPlayer.cslocaldata.m_vecOrigin = -466.953613,854.083252,-615.968750 1[player]: CCSPlayer.csnonlocaldata.m_vecOrigin = -466.953613,854.083252,-615.968750 1[player]: CCSPlayer.m_iThrowGrenadeCounter = 0 1[player]: CCSPlayer.m_iAddonBits = 0 1[player]: CCSPlayer.m_iPrimaryAddon = 0 1[player]: CCSPlayer.m_iSecondaryAddon = 0 1[player]: CCSPlayer.m_iPlayerState = 0 1[player]: CCSPlayer.m_iAccount = 2000 1[player]: CCSPlayer.m_bInBombZone = 0 1[player]: CCSPlayer.m_bInBuyZone = 0 1[player]: CCSPlayer.m_iClass = 6 1[player]: CCSPlayer.m_ArmorValue = 0 1[player]: CCSPlayer.m_angEyeAngles[0] = 0.000000 1[player]: CCSPlayer.m_angEyeAngles[1] = 289.705750 1[player]: CCSPlayer.m_bHasDefuser = 0 1[player]: CCSPlayer.m_bNightVisionOn = 858980352 1[player]: CCSPlayer.m_bHasNightVision = 855638016 1[player]: CCSPlayer.m_bInHostageRescueZone = 0 1[player]: CCSPlayer.m_bIsDefusing = 0 1[player]: CCSPlayer.m_bHasHelmet = 0 1[player]: CCSPlayer.m_flFlashDuration = 0.000000 1[player]: CCSPlayer.m_flFlashMaxAlpha = 0.000000 1[player]: CCSPlayer.m_iProgressBarDuration = 0 1[player]: CCSPlayer.m_flProgressBarStartTime = 6.030000 1[player]: CCSPlayer.m_hRagdoll = -1 1[player]: CCSPlayer.m_cycleLatch = 13 33[cs_team_manager]: CCSTeam.baseclass.m_iTeamNum = 0 33[cs_team_manager]: CCSTeam.baseclass.m_iScore = 0 33[cs_team_manager]: CCSTeam.baseclass.m_szTeamname = (TODO: string) 33[cs_team_manager]: CCSTeam.baseclass."player_array" = (TODO: array) 34[cs_team_manager]: CCSTeam.baseclass.m_iTeamNum = 1 34[cs_team_manager]: CCSTeam.baseclass.m_iScore = 0 34[cs_team_manager]: CCSTeam.baseclass.m_szTeamname = (TODO: string) 34[cs_team_manager]: CCSTeam.baseclass."player_array" = (TODO: array) 35[cs_team_manager]: CCSTeam.baseclass.m_iTeamNum = 2 35[cs_team_manager]: CCSTeam.baseclass.m_iScore = 0 35[cs_team_manager]: CCSTeam.baseclass.m_szTeamname = (TODO: string) 35[cs_team_manager]: CCSTeam.baseclass."player_array" = (TODO: array) 36[cs_team_manager]: CCSTeam.baseclass.m_iTeamNum = 3 36[cs_team_manager]: CCSTeam.baseclass.m_iScore = 0 36[cs_team_manager]: CCSTeam.baseclass.m_szTeamname = (TODO: string) 36[cs_team_manager]: CCSTeam.baseclass."player_array" = (TODO: array) 37[soundent]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 37[soundent]: CBaseEntity.m_flSimulationTime = 0 37[soundent]: CBaseEntity.m_vecOrigin = 0.000000,0.000000,0.000000 37[soundent]: CBaseEntity.m_nModelIndex = 0 37[soundent]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 37[soundent]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 37[soundent]: CBaseEntity.m_Collision.solid = 574107572 37[soundent]: CBaseEntity.m_Collision.solidflags = 574107572 37[soundent]: CBaseEntity.m_Collision.m_nSurroundType = 0 37[soundent]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 37[soundent]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 37[soundent]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 37[soundent]: CBaseEntity.m_nRenderFX = 0 37[soundent]: CBaseEntity.m_nRenderMode = 0 37[soundent]: CBaseEntity.m_fEffects = 0 37[soundent]: CBaseEntity.m_clrRender = -1 37[soundent]: CBaseEntity.m_iTeamNum = 0 37[soundent]: CBaseEntity.m_CollisionGroup = 0 37[soundent]: CBaseEntity.m_flElasticity = 1.000000 37[soundent]: CBaseEntity.m_flShadowCastDistance = 0.000000 37[soundent]: CBaseEntity.m_hOwnerEntity = 125337600 37[soundent]: CBaseEntity.m_hEffectEntity = -1 37[soundent]: CBaseEntity.moveparent = -1 37[soundent]: CBaseEntity.m_iParentAttachment = 0 37[soundent]: CBaseEntity.m_angRotation = 0.000000,0.000000,0.000000 37[soundent]: CBaseEntity.m_iTextureFrameIndex = 0 37[soundent]: CBaseEntity.predictable_id.m_PredictableID = 0 37[soundent]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 37[soundent]: CBaseEntity.m_bSimulatedEveryTick = 0 37[soundent]: CBaseEntity.m_bAnimatedEveryTick = 0 37[soundent]: CBaseEntity.m_bToolRecording = 0 37[soundent]: CBaseEntity.m_ToolHandle = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.000 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.001 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.002 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.003 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.004 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.005 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.006 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.007 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.008 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.009 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.010 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.011 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.012 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.013 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.014 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.015 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.016 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.017 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.018 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.019 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.020 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.021 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.022 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.023 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.024 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.025 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.026 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.027 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.028 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.029 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.030 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.031 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.032 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.033 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.034 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.035 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.036 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.037 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.038 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.039 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.040 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.041 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.042 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.043 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.044 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.045 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.046 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.047 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.048 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.049 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.050 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.051 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.052 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.053 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.054 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.055 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.056 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.057 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.058 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.059 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.060 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.061 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.062 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.063 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iPing.064 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.000 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.001 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.002 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.003 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.004 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.005 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.006 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.007 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.008 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.009 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.010 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.011 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.012 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.013 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.014 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.015 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.016 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.017 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.018 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.019 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.020 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.021 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.022 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.023 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.024 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.025 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.026 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.027 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.028 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.029 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.030 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.031 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.032 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.033 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.034 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.035 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.036 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.037 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.038 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.039 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.040 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.041 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.042 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.043 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.044 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.045 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.046 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.047 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.048 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.049 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.050 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.051 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.052 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.053 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.054 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.055 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.056 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.057 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.058 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.059 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.060 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.061 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.062 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.063 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iScore.064 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.000 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.001 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.002 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.003 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.004 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.005 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.006 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.007 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.008 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.009 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.010 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.011 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.012 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.013 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.014 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.015 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.016 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.017 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.018 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.019 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.020 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.021 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.022 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.023 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.024 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.025 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.026 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.027 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.028 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.029 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.030 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.031 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.032 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.033 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.034 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.035 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.036 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.037 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.038 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.039 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.040 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.041 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.042 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.043 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.044 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.045 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.046 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.047 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.048 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.049 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.050 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.051 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.052 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.053 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.054 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.055 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.056 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.057 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.058 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.059 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.060 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.061 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.062 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.063 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iDeaths.064 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.000 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.001 = 1 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.002 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.003 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.004 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.005 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.006 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.007 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.008 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.009 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.010 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.011 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.012 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.013 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.014 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.015 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.016 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.017 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.018 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.019 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.020 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.021 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.022 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.023 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.024 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.025 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.026 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.027 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.028 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.029 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.030 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.031 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.032 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.033 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.034 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.035 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.036 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.037 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.038 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.039 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.040 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.041 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.042 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.043 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.044 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.045 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.046 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.047 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.048 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.049 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.050 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.051 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.052 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.053 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.054 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.055 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.056 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.057 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.058 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.059 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.060 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.061 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.062 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.063 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bConnected.064 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.000 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.001 = 3 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.002 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.003 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.004 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.005 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.006 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.007 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.008 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.009 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.010 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.011 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.012 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.013 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.014 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.015 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.016 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.017 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.018 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.019 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.020 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.021 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.022 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.023 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.024 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.025 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.026 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.027 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.028 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.029 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.030 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.031 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.032 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.033 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.034 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.035 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.036 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.037 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.038 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.039 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.040 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.041 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.042 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.043 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.044 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.045 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.046 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.047 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.048 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.049 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.050 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.051 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.052 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.053 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.054 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.055 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.056 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.057 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.058 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.059 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.060 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.061 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.062 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.063 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iTeam.064 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.000 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.001 = 1 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.002 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.003 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.004 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.005 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.006 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.007 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.008 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.009 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.010 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.011 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.012 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.013 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.014 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.015 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.016 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.017 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.018 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.019 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.020 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.021 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.022 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.023 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.024 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.025 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.026 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.027 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.028 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.029 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.030 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.031 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.032 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.033 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.034 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.035 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.036 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.037 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.038 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.039 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.040 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.041 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.042 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.043 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.044 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.045 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.046 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.047 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.048 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.049 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.050 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.051 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.052 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.053 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.054 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.055 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.056 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.057 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.058 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.059 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.060 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.061 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.062 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.063 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_bAlive.064 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.000 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.001 = 100 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.002 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.003 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.004 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.005 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.006 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.007 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.008 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.009 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.010 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.011 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.012 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.013 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.014 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.015 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.016 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.017 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.018 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.019 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.020 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.021 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.022 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.023 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.024 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.025 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.026 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.027 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.028 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.029 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.030 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.031 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.032 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.033 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.034 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.035 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.036 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.037 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.038 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.039 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.040 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.041 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.042 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.043 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.044 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.045 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.046 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.047 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.048 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.049 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.050 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.051 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.052 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.053 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.054 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.055 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.056 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.057 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.058 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.059 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.060 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.061 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.062 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.063 = 0 38[cs_player_manager]: CCSPlayerResource.baseclass.m_iHealth.064 = 0 38[cs_player_manager]: CCSPlayerResource.m_iPlayerC4 = 0 38[cs_player_manager]: CCSPlayerResource.m_iPlayerVIP = 0 38[cs_player_manager]: CCSPlayerResource.m_vecC4 = 0.000000,0.000000,0.000000 38[cs_player_manager]: CCSPlayerResource.m_bHostageAlive.000 = 0 38[cs_player_manager]: CCSPlayerResource.m_bHostageAlive.001 = 0 38[cs_player_manager]: CCSPlayerResource.m_bHostageAlive.002 = 0 38[cs_player_manager]: CCSPlayerResource.m_bHostageAlive.003 = 0 38[cs_player_manager]: CCSPlayerResource.m_bHostageAlive.004 = 0 38[cs_player_manager]: CCSPlayerResource.m_bHostageAlive.005 = 0 38[cs_player_manager]: CCSPlayerResource.m_bHostageAlive.006 = 0 38[cs_player_manager]: CCSPlayerResource.m_bHostageAlive.007 = 0 38[cs_player_manager]: CCSPlayerResource.m_bHostageAlive.008 = 0 38[cs_player_manager]: CCSPlayerResource.m_bHostageAlive.009 = 0 38[cs_player_manager]: CCSPlayerResource.m_bHostageAlive.010 = 0 38[cs_player_manager]: CCSPlayerResource.m_bHostageAlive.011 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageY.000 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageY.001 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageY.002 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageY.003 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageY.004 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageY.005 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageY.006 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageY.007 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageY.008 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageY.009 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageY.010 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageY.011 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageX.000 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageX.001 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageX.002 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageX.003 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageX.004 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageX.005 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageX.006 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageX.007 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageX.008 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageX.009 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageX.010 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageX.011 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageZ.000 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageZ.001 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageZ.002 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageZ.003 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageZ.004 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageZ.005 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageZ.006 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageZ.007 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageZ.008 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageZ.009 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageZ.010 = 0 38[cs_player_manager]: CCSPlayerResource.m_iHostageZ.011 = 0 39[cs_gamerules]: CCSGameRulesProxy.cs_gamerules_data.m_bFreezePeriod = -1 39[cs_gamerules]: CCSGameRulesProxy.cs_gamerules_data.m_iRoundTime = 0 39[cs_gamerules]: CCSGameRulesProxy.cs_gamerules_data.m_fRoundStartTime = 0.000000 39[cs_gamerules]: CCSGameRulesProxy.cs_gamerules_data.m_flGameStartTime = 1.000000 39[cs_gamerules]: CCSGameRulesProxy.cs_gamerules_data.m_iHostagesRemaining = 0 39[cs_gamerules]: CCSGameRulesProxy.cs_gamerules_data.m_bMapHasBombTarget = 0 39[cs_gamerules]: CCSGameRulesProxy.cs_gamerules_data.m_bMapHasRescueZone = 0 39[cs_gamerules]: CCSGameRulesProxy.cs_gamerules_data.m_bLogoMap = 0 40[ai_network]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 40[ai_network]: CBaseEntity.m_flSimulationTime = 0 40[ai_network]: CBaseEntity.m_vecOrigin = 0.000000,0.000000,0.000000 40[ai_network]: CBaseEntity.m_nModelIndex = 0 40[ai_network]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 40[ai_network]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 40[ai_network]: CBaseEntity.m_Collision.solid = 574107572 40[ai_network]: CBaseEntity.m_Collision.solidflags = 574107572 40[ai_network]: CBaseEntity.m_Collision.m_nSurroundType = 0 40[ai_network]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 40[ai_network]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 40[ai_network]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 40[ai_network]: CBaseEntity.m_nRenderFX = 0 40[ai_network]: CBaseEntity.m_nRenderMode = 0 40[ai_network]: CBaseEntity.m_fEffects = 0 40[ai_network]: CBaseEntity.m_clrRender = -1 40[ai_network]: CBaseEntity.m_iTeamNum = 0 40[ai_network]: CBaseEntity.m_CollisionGroup = 0 40[ai_network]: CBaseEntity.m_flElasticity = 1.000000 40[ai_network]: CBaseEntity.m_flShadowCastDistance = 0.000000 40[ai_network]: CBaseEntity.m_hOwnerEntity = -1 40[ai_network]: CBaseEntity.m_hEffectEntity = -1 40[ai_network]: CBaseEntity.moveparent = -1 40[ai_network]: CBaseEntity.m_iParentAttachment = 0 40[ai_network]: CBaseEntity.m_angRotation = 0.000000,0.000000,0.000000 40[ai_network]: CBaseEntity.m_iTextureFrameIndex = 0 40[ai_network]: CBaseEntity.predictable_id.m_PredictableID = 0 40[ai_network]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 40[ai_network]: CBaseEntity.m_bSimulatedEveryTick = 0 40[ai_network]: CBaseEntity.m_bAnimatedEveryTick = 0 40[ai_network]: CBaseEntity.m_bToolRecording = 0 40[ai_network]: CBaseEntity.m_ToolHandle = 0 41[func_wall]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 41[func_wall]: CBaseEntity.m_flSimulationTime = 0 41[func_wall]: CBaseEntity.m_vecOrigin = 0.000000,0.000000,0.000000 41[func_wall]: CBaseEntity.m_nModelIndex = 2 41[func_wall]: CBaseEntity.m_Collision.m_vecMins = -633.000000,847.000000,-149.000000 41[func_wall]: CBaseEntity.m_Collision.m_vecMaxs = -559.000000,857.000000,-103.000000 41[func_wall]: CBaseEntity.m_Collision.solid = 574107572 41[func_wall]: CBaseEntity.m_Collision.solidflags = 574107572 41[func_wall]: CBaseEntity.m_Collision.m_nSurroundType = 0 41[func_wall]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 41[func_wall]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 41[func_wall]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 41[func_wall]: CBaseEntity.m_nRenderFX = 0 41[func_wall]: CBaseEntity.m_nRenderMode = 0 41[func_wall]: CBaseEntity.m_fEffects = 0 41[func_wall]: CBaseEntity.m_clrRender = -16777216 41[func_wall]: CBaseEntity.m_iTeamNum = 0 41[func_wall]: CBaseEntity.m_CollisionGroup = 0 41[func_wall]: CBaseEntity.m_flElasticity = 1.000000 41[func_wall]: CBaseEntity.m_flShadowCastDistance = 0.000000 41[func_wall]: CBaseEntity.m_hOwnerEntity = -1 41[func_wall]: CBaseEntity.m_hEffectEntity = -1 41[func_wall]: CBaseEntity.moveparent = -1 41[func_wall]: CBaseEntity.m_iParentAttachment = 0 41[func_wall]: CBaseEntity.m_angRotation = 0.000000,0.000000,0.000000 41[func_wall]: CBaseEntity.m_iTextureFrameIndex = 0 41[func_wall]: CBaseEntity.predictable_id.m_PredictableID = 0 41[func_wall]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 41[func_wall]: CBaseEntity.m_bSimulatedEveryTick = 1 41[func_wall]: CBaseEntity.m_bAnimatedEveryTick = 0 41[func_wall]: CBaseEntity.m_bToolRecording = 0 41[func_wall]: CBaseEntity.m_ToolHandle = 0 42[func_wall]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 42[func_wall]: CBaseEntity.m_flSimulationTime = 0 42[func_wall]: CBaseEntity.m_vecOrigin = 0.000000,0.000000,0.000000 42[func_wall]: CBaseEntity.m_nModelIndex = 3 42[func_wall]: CBaseEntity.m_Collision.m_vecMins = 103.000000,847.000000,-405.000000 42[func_wall]: CBaseEntity.m_Collision.m_vecMaxs = 177.000000,857.000000,-359.000000 42[func_wall]: CBaseEntity.m_Collision.solid = 574107572 42[func_wall]: CBaseEntity.m_Collision.solidflags = 574107572 42[func_wall]: CBaseEntity.m_Collision.m_nSurroundType = 0 42[func_wall]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 42[func_wall]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 42[func_wall]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 42[func_wall]: CBaseEntity.m_nRenderFX = 0 42[func_wall]: CBaseEntity.m_nRenderMode = 0 42[func_wall]: CBaseEntity.m_fEffects = 0 42[func_wall]: CBaseEntity.m_clrRender = -16777216 42[func_wall]: CBaseEntity.m_iTeamNum = 0 42[func_wall]: CBaseEntity.m_CollisionGroup = 0 42[func_wall]: CBaseEntity.m_flElasticity = 1.000000 42[func_wall]: CBaseEntity.m_flShadowCastDistance = 0.000000 42[func_wall]: CBaseEntity.m_hOwnerEntity = -1 42[func_wall]: CBaseEntity.m_hEffectEntity = -1 42[func_wall]: CBaseEntity.moveparent = -1 42[func_wall]: CBaseEntity.m_iParentAttachment = 0 42[func_wall]: CBaseEntity.m_angRotation = 0.000000,0.000000,0.000000 42[func_wall]: CBaseEntity.m_iTextureFrameIndex = 0 42[func_wall]: CBaseEntity.predictable_id.m_PredictableID = 0 42[func_wall]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 42[func_wall]: CBaseEntity.m_bSimulatedEveryTick = 1 42[func_wall]: CBaseEntity.m_bAnimatedEveryTick = 0 42[func_wall]: CBaseEntity.m_bToolRecording = 0 42[func_wall]: CBaseEntity.m_ToolHandle = 0 43[info_player_terrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 43[info_player_terrorist]: CBaseEntity.m_flSimulationTime = 1065520988 43[info_player_terrorist]: CBaseEntity.m_vecOrigin = -712.000000,920.000000,-604.000000 43[info_player_terrorist]: CBaseEntity.m_nModelIndex = 0 43[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 43[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 43[info_player_terrorist]: CBaseEntity.m_Collision.solid = 574107572 43[info_player_terrorist]: CBaseEntity.m_Collision.solidflags = 574107572 43[info_player_terrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 43[info_player_terrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 43[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 43[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 43[info_player_terrorist]: CBaseEntity.m_nRenderFX = 0 43[info_player_terrorist]: CBaseEntity.m_nRenderMode = 0 43[info_player_terrorist]: CBaseEntity.m_fEffects = 0 43[info_player_terrorist]: CBaseEntity.m_clrRender = -1 43[info_player_terrorist]: CBaseEntity.m_iTeamNum = 0 43[info_player_terrorist]: CBaseEntity.m_CollisionGroup = 0 43[info_player_terrorist]: CBaseEntity.m_flElasticity = 1.000000 43[info_player_terrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 43[info_player_terrorist]: CBaseEntity.m_hOwnerEntity = -1 43[info_player_terrorist]: CBaseEntity.m_hEffectEntity = -1 43[info_player_terrorist]: CBaseEntity.moveparent = -1 43[info_player_terrorist]: CBaseEntity.m_iParentAttachment = 0 43[info_player_terrorist]: CBaseEntity.m_angRotation = 0.000000,270.000000,0.000000 43[info_player_terrorist]: CBaseEntity.m_iTextureFrameIndex = 0 43[info_player_terrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 43[info_player_terrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 43[info_player_terrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 43[info_player_terrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 43[info_player_terrorist]: CBaseEntity.m_bToolRecording = 0 43[info_player_terrorist]: CBaseEntity.m_ToolHandle = 0 44[info_player_terrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 44[info_player_terrorist]: CBaseEntity.m_flSimulationTime = 1065520988 44[info_player_terrorist]: CBaseEntity.m_vecOrigin = -712.000000,768.000000,-604.000000 44[info_player_terrorist]: CBaseEntity.m_nModelIndex = 0 44[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 44[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 44[info_player_terrorist]: CBaseEntity.m_Collision.solid = 574107572 44[info_player_terrorist]: CBaseEntity.m_Collision.solidflags = 574107572 44[info_player_terrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 44[info_player_terrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 44[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 44[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 44[info_player_terrorist]: CBaseEntity.m_nRenderFX = 0 44[info_player_terrorist]: CBaseEntity.m_nRenderMode = 0 44[info_player_terrorist]: CBaseEntity.m_fEffects = 0 44[info_player_terrorist]: CBaseEntity.m_clrRender = -1 44[info_player_terrorist]: CBaseEntity.m_iTeamNum = 0 44[info_player_terrorist]: CBaseEntity.m_CollisionGroup = 0 44[info_player_terrorist]: CBaseEntity.m_flElasticity = 1.000000 44[info_player_terrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 44[info_player_terrorist]: CBaseEntity.m_hOwnerEntity = -1 44[info_player_terrorist]: CBaseEntity.m_hEffectEntity = -1 44[info_player_terrorist]: CBaseEntity.moveparent = -1 44[info_player_terrorist]: CBaseEntity.m_iParentAttachment = 0 44[info_player_terrorist]: CBaseEntity.m_angRotation = 0.000000,270.000000,0.000000 44[info_player_terrorist]: CBaseEntity.m_iTextureFrameIndex = 0 44[info_player_terrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 44[info_player_terrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 44[info_player_terrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 44[info_player_terrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 44[info_player_terrorist]: CBaseEntity.m_bToolRecording = 0 44[info_player_terrorist]: CBaseEntity.m_ToolHandle = 0 45[info_player_terrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 45[info_player_terrorist]: CBaseEntity.m_flSimulationTime = 1065520988 45[info_player_terrorist]: CBaseEntity.m_vecOrigin = -580.000000,768.000000,-604.000000 45[info_player_terrorist]: CBaseEntity.m_nModelIndex = 0 45[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 45[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 45[info_player_terrorist]: CBaseEntity.m_Collision.solid = 574107572 45[info_player_terrorist]: CBaseEntity.m_Collision.solidflags = 574107572 45[info_player_terrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 45[info_player_terrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 45[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 45[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 45[info_player_terrorist]: CBaseEntity.m_nRenderFX = 0 45[info_player_terrorist]: CBaseEntity.m_nRenderMode = 0 45[info_player_terrorist]: CBaseEntity.m_fEffects = 0 45[info_player_terrorist]: CBaseEntity.m_clrRender = -1 45[info_player_terrorist]: CBaseEntity.m_iTeamNum = 0 45[info_player_terrorist]: CBaseEntity.m_CollisionGroup = 0 45[info_player_terrorist]: CBaseEntity.m_flElasticity = 1.000000 45[info_player_terrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 45[info_player_terrorist]: CBaseEntity.m_hOwnerEntity = -1 45[info_player_terrorist]: CBaseEntity.m_hEffectEntity = -1 45[info_player_terrorist]: CBaseEntity.moveparent = -1 45[info_player_terrorist]: CBaseEntity.m_iParentAttachment = 0 45[info_player_terrorist]: CBaseEntity.m_angRotation = 0.000000,270.000000,0.000000 45[info_player_terrorist]: CBaseEntity.m_iTextureFrameIndex = 0 45[info_player_terrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 45[info_player_terrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 45[info_player_terrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 45[info_player_terrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 45[info_player_terrorist]: CBaseEntity.m_bToolRecording = 0 45[info_player_terrorist]: CBaseEntity.m_ToolHandle = 0 46[info_player_terrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 46[info_player_terrorist]: CBaseEntity.m_flSimulationTime = 1065520988 46[info_player_terrorist]: CBaseEntity.m_vecOrigin = -580.000000,920.000000,-604.000000 46[info_player_terrorist]: CBaseEntity.m_nModelIndex = 0 46[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 46[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 46[info_player_terrorist]: CBaseEntity.m_Collision.solid = 574107572 46[info_player_terrorist]: CBaseEntity.m_Collision.solidflags = 574107572 46[info_player_terrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 46[info_player_terrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 46[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 46[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 46[info_player_terrorist]: CBaseEntity.m_nRenderFX = 0 46[info_player_terrorist]: CBaseEntity.m_nRenderMode = 0 46[info_player_terrorist]: CBaseEntity.m_fEffects = 0 46[info_player_terrorist]: CBaseEntity.m_clrRender = -1 46[info_player_terrorist]: CBaseEntity.m_iTeamNum = 0 46[info_player_terrorist]: CBaseEntity.m_CollisionGroup = 0 46[info_player_terrorist]: CBaseEntity.m_flElasticity = 1.000000 46[info_player_terrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 46[info_player_terrorist]: CBaseEntity.m_hOwnerEntity = -1 46[info_player_terrorist]: CBaseEntity.m_hEffectEntity = -1 46[info_player_terrorist]: CBaseEntity.moveparent = -1 46[info_player_terrorist]: CBaseEntity.m_iParentAttachment = 0 46[info_player_terrorist]: CBaseEntity.m_angRotation = 0.000000,270.000000,0.000000 46[info_player_terrorist]: CBaseEntity.m_iTextureFrameIndex = 0 46[info_player_terrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 46[info_player_terrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 46[info_player_terrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 46[info_player_terrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 46[info_player_terrorist]: CBaseEntity.m_bToolRecording = 0 46[info_player_terrorist]: CBaseEntity.m_ToolHandle = 0 47[info_player_terrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 47[info_player_terrorist]: CBaseEntity.m_flSimulationTime = 1065520988 47[info_player_terrorist]: CBaseEntity.m_vecOrigin = -452.000000,920.000000,-604.000000 47[info_player_terrorist]: CBaseEntity.m_nModelIndex = 0 47[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 47[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 47[info_player_terrorist]: CBaseEntity.m_Collision.solid = 574107572 47[info_player_terrorist]: CBaseEntity.m_Collision.solidflags = 574107572 47[info_player_terrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 47[info_player_terrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 47[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 47[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 47[info_player_terrorist]: CBaseEntity.m_nRenderFX = 0 47[info_player_terrorist]: CBaseEntity.m_nRenderMode = 0 47[info_player_terrorist]: CBaseEntity.m_fEffects = 0 47[info_player_terrorist]: CBaseEntity.m_clrRender = -1 47[info_player_terrorist]: CBaseEntity.m_iTeamNum = 0 47[info_player_terrorist]: CBaseEntity.m_CollisionGroup = 0 47[info_player_terrorist]: CBaseEntity.m_flElasticity = 1.000000 47[info_player_terrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 47[info_player_terrorist]: CBaseEntity.m_hOwnerEntity = -1 47[info_player_terrorist]: CBaseEntity.m_hEffectEntity = -1 47[info_player_terrorist]: CBaseEntity.moveparent = -1 47[info_player_terrorist]: CBaseEntity.m_iParentAttachment = 0 47[info_player_terrorist]: CBaseEntity.m_angRotation = 0.000000,270.000000,0.000000 47[info_player_terrorist]: CBaseEntity.m_iTextureFrameIndex = 0 47[info_player_terrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 47[info_player_terrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 47[info_player_terrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 47[info_player_terrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 47[info_player_terrorist]: CBaseEntity.m_bToolRecording = 0 47[info_player_terrorist]: CBaseEntity.m_ToolHandle = 0 48[info_player_terrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 48[info_player_terrorist]: CBaseEntity.m_flSimulationTime = 1065520988 48[info_player_terrorist]: CBaseEntity.m_vecOrigin = -456.000000,768.000000,-604.000000 48[info_player_terrorist]: CBaseEntity.m_nModelIndex = 0 48[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 48[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 48[info_player_terrorist]: CBaseEntity.m_Collision.solid = 574107572 48[info_player_terrorist]: CBaseEntity.m_Collision.solidflags = 574107572 48[info_player_terrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 48[info_player_terrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 48[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 48[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 48[info_player_terrorist]: CBaseEntity.m_nRenderFX = 0 48[info_player_terrorist]: CBaseEntity.m_nRenderMode = 0 48[info_player_terrorist]: CBaseEntity.m_fEffects = 0 48[info_player_terrorist]: CBaseEntity.m_clrRender = -1 48[info_player_terrorist]: CBaseEntity.m_iTeamNum = 0 48[info_player_terrorist]: CBaseEntity.m_CollisionGroup = 0 48[info_player_terrorist]: CBaseEntity.m_flElasticity = 1.000000 48[info_player_terrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 48[info_player_terrorist]: CBaseEntity.m_hOwnerEntity = -1 48[info_player_terrorist]: CBaseEntity.m_hEffectEntity = -1 48[info_player_terrorist]: CBaseEntity.moveparent = -1 48[info_player_terrorist]: CBaseEntity.m_iParentAttachment = 0 48[info_player_terrorist]: CBaseEntity.m_angRotation = 0.000000,270.000000,0.000000 48[info_player_terrorist]: CBaseEntity.m_iTextureFrameIndex = 0 48[info_player_terrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 48[info_player_terrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 48[info_player_terrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 48[info_player_terrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 48[info_player_terrorist]: CBaseEntity.m_bToolRecording = 0 48[info_player_terrorist]: CBaseEntity.m_ToolHandle = 0 49[info_player_terrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 49[info_player_terrorist]: CBaseEntity.m_flSimulationTime = 1065520988 49[info_player_terrorist]: CBaseEntity.m_vecOrigin = -324.000000,920.000000,-604.000000 49[info_player_terrorist]: CBaseEntity.m_nModelIndex = 0 49[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 49[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 49[info_player_terrorist]: CBaseEntity.m_Collision.solid = 574107572 49[info_player_terrorist]: CBaseEntity.m_Collision.solidflags = 574107572 49[info_player_terrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 49[info_player_terrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 49[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 49[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 49[info_player_terrorist]: CBaseEntity.m_nRenderFX = 0 49[info_player_terrorist]: CBaseEntity.m_nRenderMode = 0 49[info_player_terrorist]: CBaseEntity.m_fEffects = 0 49[info_player_terrorist]: CBaseEntity.m_clrRender = -1 49[info_player_terrorist]: CBaseEntity.m_iTeamNum = 0 49[info_player_terrorist]: CBaseEntity.m_CollisionGroup = 0 49[info_player_terrorist]: CBaseEntity.m_flElasticity = 1.000000 49[info_player_terrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 49[info_player_terrorist]: CBaseEntity.m_hOwnerEntity = -1 49[info_player_terrorist]: CBaseEntity.m_hEffectEntity = -1 49[info_player_terrorist]: CBaseEntity.moveparent = -1 49[info_player_terrorist]: CBaseEntity.m_iParentAttachment = 0 49[info_player_terrorist]: CBaseEntity.m_angRotation = 0.000000,270.000000,0.000000 49[info_player_terrorist]: CBaseEntity.m_iTextureFrameIndex = 0 49[info_player_terrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 49[info_player_terrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 49[info_player_terrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 49[info_player_terrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 49[info_player_terrorist]: CBaseEntity.m_bToolRecording = 0 49[info_player_terrorist]: CBaseEntity.m_ToolHandle = 0 50[info_player_terrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 50[info_player_terrorist]: CBaseEntity.m_flSimulationTime = 1065520988 50[info_player_terrorist]: CBaseEntity.m_vecOrigin = -324.000000,768.000000,-604.000000 50[info_player_terrorist]: CBaseEntity.m_nModelIndex = 0 50[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 50[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 50[info_player_terrorist]: CBaseEntity.m_Collision.solid = 574107572 50[info_player_terrorist]: CBaseEntity.m_Collision.solidflags = 574107572 50[info_player_terrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 50[info_player_terrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 50[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 50[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 50[info_player_terrorist]: CBaseEntity.m_nRenderFX = 0 50[info_player_terrorist]: CBaseEntity.m_nRenderMode = 0 50[info_player_terrorist]: CBaseEntity.m_fEffects = 0 50[info_player_terrorist]: CBaseEntity.m_clrRender = -1 50[info_player_terrorist]: CBaseEntity.m_iTeamNum = 0 50[info_player_terrorist]: CBaseEntity.m_CollisionGroup = 0 50[info_player_terrorist]: CBaseEntity.m_flElasticity = 1.000000 50[info_player_terrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 50[info_player_terrorist]: CBaseEntity.m_hOwnerEntity = -1 50[info_player_terrorist]: CBaseEntity.m_hEffectEntity = -1 50[info_player_terrorist]: CBaseEntity.moveparent = -1 50[info_player_terrorist]: CBaseEntity.m_iParentAttachment = 0 50[info_player_terrorist]: CBaseEntity.m_angRotation = 0.000000,270.000000,0.000000 50[info_player_terrorist]: CBaseEntity.m_iTextureFrameIndex = 0 50[info_player_terrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 50[info_player_terrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 50[info_player_terrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 50[info_player_terrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 50[info_player_terrorist]: CBaseEntity.m_bToolRecording = 0 50[info_player_terrorist]: CBaseEntity.m_ToolHandle = 0 51[info_player_terrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 51[info_player_terrorist]: CBaseEntity.m_flSimulationTime = 1065520988 51[info_player_terrorist]: CBaseEntity.m_vecOrigin = -196.000000,920.000000,-604.000000 51[info_player_terrorist]: CBaseEntity.m_nModelIndex = 0 51[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 51[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 51[info_player_terrorist]: CBaseEntity.m_Collision.solid = 574107572 51[info_player_terrorist]: CBaseEntity.m_Collision.solidflags = 574107572 51[info_player_terrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 51[info_player_terrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 51[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 51[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 51[info_player_terrorist]: CBaseEntity.m_nRenderFX = 0 51[info_player_terrorist]: CBaseEntity.m_nRenderMode = 0 51[info_player_terrorist]: CBaseEntity.m_fEffects = 0 51[info_player_terrorist]: CBaseEntity.m_clrRender = -1 51[info_player_terrorist]: CBaseEntity.m_iTeamNum = 0 51[info_player_terrorist]: CBaseEntity.m_CollisionGroup = 0 51[info_player_terrorist]: CBaseEntity.m_flElasticity = 1.000000 51[info_player_terrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 51[info_player_terrorist]: CBaseEntity.m_hOwnerEntity = -1 51[info_player_terrorist]: CBaseEntity.m_hEffectEntity = -1 51[info_player_terrorist]: CBaseEntity.moveparent = -1 51[info_player_terrorist]: CBaseEntity.m_iParentAttachment = 0 51[info_player_terrorist]: CBaseEntity.m_angRotation = 0.000000,270.000000,0.000000 51[info_player_terrorist]: CBaseEntity.m_iTextureFrameIndex = 0 51[info_player_terrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 51[info_player_terrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 51[info_player_terrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 51[info_player_terrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 51[info_player_terrorist]: CBaseEntity.m_bToolRecording = 0 51[info_player_terrorist]: CBaseEntity.m_ToolHandle = 0 52[info_player_terrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 52[info_player_terrorist]: CBaseEntity.m_flSimulationTime = 1065520988 52[info_player_terrorist]: CBaseEntity.m_vecOrigin = -196.000000,768.000000,-604.000000 52[info_player_terrorist]: CBaseEntity.m_nModelIndex = 0 52[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 52[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 52[info_player_terrorist]: CBaseEntity.m_Collision.solid = 574107572 52[info_player_terrorist]: CBaseEntity.m_Collision.solidflags = 574107572 52[info_player_terrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 52[info_player_terrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 52[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 52[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 52[info_player_terrorist]: CBaseEntity.m_nRenderFX = 0 52[info_player_terrorist]: CBaseEntity.m_nRenderMode = 0 52[info_player_terrorist]: CBaseEntity.m_fEffects = 0 52[info_player_terrorist]: CBaseEntity.m_clrRender = -1 52[info_player_terrorist]: CBaseEntity.m_iTeamNum = 0 52[info_player_terrorist]: CBaseEntity.m_CollisionGroup = 0 52[info_player_terrorist]: CBaseEntity.m_flElasticity = 1.000000 52[info_player_terrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 52[info_player_terrorist]: CBaseEntity.m_hOwnerEntity = -1 52[info_player_terrorist]: CBaseEntity.m_hEffectEntity = -1 52[info_player_terrorist]: CBaseEntity.moveparent = -1 52[info_player_terrorist]: CBaseEntity.m_iParentAttachment = 0 52[info_player_terrorist]: CBaseEntity.m_angRotation = 0.000000,270.000000,0.000000 52[info_player_terrorist]: CBaseEntity.m_iTextureFrameIndex = 0 52[info_player_terrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 52[info_player_terrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 52[info_player_terrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 52[info_player_terrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 52[info_player_terrorist]: CBaseEntity.m_bToolRecording = 0 52[info_player_terrorist]: CBaseEntity.m_ToolHandle = 0 53[info_player_terrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 53[info_player_terrorist]: CBaseEntity.m_flSimulationTime = 1065520988 53[info_player_terrorist]: CBaseEntity.m_vecOrigin = -68.000000,920.000000,-604.000000 53[info_player_terrorist]: CBaseEntity.m_nModelIndex = 0 53[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 53[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 53[info_player_terrorist]: CBaseEntity.m_Collision.solid = 574107572 53[info_player_terrorist]: CBaseEntity.m_Collision.solidflags = 574107572 53[info_player_terrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 53[info_player_terrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 53[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 53[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 53[info_player_terrorist]: CBaseEntity.m_nRenderFX = 0 53[info_player_terrorist]: CBaseEntity.m_nRenderMode = 0 53[info_player_terrorist]: CBaseEntity.m_fEffects = 0 53[info_player_terrorist]: CBaseEntity.m_clrRender = -1 53[info_player_terrorist]: CBaseEntity.m_iTeamNum = 0 53[info_player_terrorist]: CBaseEntity.m_CollisionGroup = 0 53[info_player_terrorist]: CBaseEntity.m_flElasticity = 1.000000 53[info_player_terrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 53[info_player_terrorist]: CBaseEntity.m_hOwnerEntity = -1 53[info_player_terrorist]: CBaseEntity.m_hEffectEntity = -1 53[info_player_terrorist]: CBaseEntity.moveparent = -1 53[info_player_terrorist]: CBaseEntity.m_iParentAttachment = 0 53[info_player_terrorist]: CBaseEntity.m_angRotation = 0.000000,270.000000,0.000000 53[info_player_terrorist]: CBaseEntity.m_iTextureFrameIndex = 0 53[info_player_terrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 53[info_player_terrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 53[info_player_terrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 53[info_player_terrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 53[info_player_terrorist]: CBaseEntity.m_bToolRecording = 0 53[info_player_terrorist]: CBaseEntity.m_ToolHandle = 0 54[info_player_terrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 54[info_player_terrorist]: CBaseEntity.m_flSimulationTime = 1065520988 54[info_player_terrorist]: CBaseEntity.m_vecOrigin = -68.000000,768.000000,-604.000000 54[info_player_terrorist]: CBaseEntity.m_nModelIndex = 0 54[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 54[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 54[info_player_terrorist]: CBaseEntity.m_Collision.solid = 574107572 54[info_player_terrorist]: CBaseEntity.m_Collision.solidflags = 574107572 54[info_player_terrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 54[info_player_terrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 54[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 54[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 54[info_player_terrorist]: CBaseEntity.m_nRenderFX = 0 54[info_player_terrorist]: CBaseEntity.m_nRenderMode = 0 54[info_player_terrorist]: CBaseEntity.m_fEffects = 0 54[info_player_terrorist]: CBaseEntity.m_clrRender = -1 54[info_player_terrorist]: CBaseEntity.m_iTeamNum = 0 54[info_player_terrorist]: CBaseEntity.m_CollisionGroup = 0 54[info_player_terrorist]: CBaseEntity.m_flElasticity = 1.000000 54[info_player_terrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 54[info_player_terrorist]: CBaseEntity.m_hOwnerEntity = -1 54[info_player_terrorist]: CBaseEntity.m_hEffectEntity = -1 54[info_player_terrorist]: CBaseEntity.moveparent = -1 54[info_player_terrorist]: CBaseEntity.m_iParentAttachment = 0 54[info_player_terrorist]: CBaseEntity.m_angRotation = 0.000000,270.000000,0.000000 54[info_player_terrorist]: CBaseEntity.m_iTextureFrameIndex = 0 54[info_player_terrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 54[info_player_terrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 54[info_player_terrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 54[info_player_terrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 54[info_player_terrorist]: CBaseEntity.m_bToolRecording = 0 54[info_player_terrorist]: CBaseEntity.m_ToolHandle = 0 55[info_player_terrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 55[info_player_terrorist]: CBaseEntity.m_flSimulationTime = 1065520988 55[info_player_terrorist]: CBaseEntity.m_vecOrigin = 92.000000,920.000000,-604.000000 55[info_player_terrorist]: CBaseEntity.m_nModelIndex = 0 55[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 55[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 55[info_player_terrorist]: CBaseEntity.m_Collision.solid = 574107572 55[info_player_terrorist]: CBaseEntity.m_Collision.solidflags = 574107572 55[info_player_terrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 55[info_player_terrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 55[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 55[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 55[info_player_terrorist]: CBaseEntity.m_nRenderFX = 0 55[info_player_terrorist]: CBaseEntity.m_nRenderMode = 0 55[info_player_terrorist]: CBaseEntity.m_fEffects = 0 55[info_player_terrorist]: CBaseEntity.m_clrRender = -1 55[info_player_terrorist]: CBaseEntity.m_iTeamNum = 0 55[info_player_terrorist]: CBaseEntity.m_CollisionGroup = 0 55[info_player_terrorist]: CBaseEntity.m_flElasticity = 1.000000 55[info_player_terrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 55[info_player_terrorist]: CBaseEntity.m_hOwnerEntity = -1 55[info_player_terrorist]: CBaseEntity.m_hEffectEntity = -1 55[info_player_terrorist]: CBaseEntity.moveparent = -1 55[info_player_terrorist]: CBaseEntity.m_iParentAttachment = 0 55[info_player_terrorist]: CBaseEntity.m_angRotation = 0.000000,270.000000,0.000000 55[info_player_terrorist]: CBaseEntity.m_iTextureFrameIndex = 0 55[info_player_terrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 55[info_player_terrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 55[info_player_terrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 55[info_player_terrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 55[info_player_terrorist]: CBaseEntity.m_bToolRecording = 0 55[info_player_terrorist]: CBaseEntity.m_ToolHandle = 0 56[info_player_terrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 56[info_player_terrorist]: CBaseEntity.m_flSimulationTime = 1065520988 56[info_player_terrorist]: CBaseEntity.m_vecOrigin = 92.000000,768.000000,-604.000000 56[info_player_terrorist]: CBaseEntity.m_nModelIndex = 0 56[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 56[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 56[info_player_terrorist]: CBaseEntity.m_Collision.solid = 574107572 56[info_player_terrorist]: CBaseEntity.m_Collision.solidflags = 574107572 56[info_player_terrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 56[info_player_terrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 56[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 56[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 56[info_player_terrorist]: CBaseEntity.m_nRenderFX = 0 56[info_player_terrorist]: CBaseEntity.m_nRenderMode = 0 56[info_player_terrorist]: CBaseEntity.m_fEffects = 0 56[info_player_terrorist]: CBaseEntity.m_clrRender = -1 56[info_player_terrorist]: CBaseEntity.m_iTeamNum = 0 56[info_player_terrorist]: CBaseEntity.m_CollisionGroup = 0 56[info_player_terrorist]: CBaseEntity.m_flElasticity = 1.000000 56[info_player_terrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 56[info_player_terrorist]: CBaseEntity.m_hOwnerEntity = -1 56[info_player_terrorist]: CBaseEntity.m_hEffectEntity = -1 56[info_player_terrorist]: CBaseEntity.moveparent = -1 56[info_player_terrorist]: CBaseEntity.m_iParentAttachment = 0 56[info_player_terrorist]: CBaseEntity.m_angRotation = 0.000000,270.000000,0.000000 56[info_player_terrorist]: CBaseEntity.m_iTextureFrameIndex = 0 56[info_player_terrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 56[info_player_terrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 56[info_player_terrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 56[info_player_terrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 56[info_player_terrorist]: CBaseEntity.m_bToolRecording = 0 56[info_player_terrorist]: CBaseEntity.m_ToolHandle = 0 57[info_player_terrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 57[info_player_terrorist]: CBaseEntity.m_flSimulationTime = 1065520988 57[info_player_terrorist]: CBaseEntity.m_vecOrigin = 208.000000,920.000000,-604.000000 57[info_player_terrorist]: CBaseEntity.m_nModelIndex = 0 57[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 57[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 57[info_player_terrorist]: CBaseEntity.m_Collision.solid = 574107572 57[info_player_terrorist]: CBaseEntity.m_Collision.solidflags = 574107572 57[info_player_terrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 57[info_player_terrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 57[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 57[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 57[info_player_terrorist]: CBaseEntity.m_nRenderFX = 0 57[info_player_terrorist]: CBaseEntity.m_nRenderMode = 0 57[info_player_terrorist]: CBaseEntity.m_fEffects = 0 57[info_player_terrorist]: CBaseEntity.m_clrRender = -1 57[info_player_terrorist]: CBaseEntity.m_iTeamNum = 0 57[info_player_terrorist]: CBaseEntity.m_CollisionGroup = 0 57[info_player_terrorist]: CBaseEntity.m_flElasticity = 1.000000 57[info_player_terrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 57[info_player_terrorist]: CBaseEntity.m_hOwnerEntity = -1 57[info_player_terrorist]: CBaseEntity.m_hEffectEntity = -1 57[info_player_terrorist]: CBaseEntity.moveparent = -1 57[info_player_terrorist]: CBaseEntity.m_iParentAttachment = 0 57[info_player_terrorist]: CBaseEntity.m_angRotation = 0.000000,270.000000,0.000000 57[info_player_terrorist]: CBaseEntity.m_iTextureFrameIndex = 0 57[info_player_terrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 57[info_player_terrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 57[info_player_terrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 57[info_player_terrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 57[info_player_terrorist]: CBaseEntity.m_bToolRecording = 0 57[info_player_terrorist]: CBaseEntity.m_ToolHandle = 0 58[info_player_terrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 58[info_player_terrorist]: CBaseEntity.m_flSimulationTime = 1065520988 58[info_player_terrorist]: CBaseEntity.m_vecOrigin = 208.000000,768.000000,-604.000000 58[info_player_terrorist]: CBaseEntity.m_nModelIndex = 0 58[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 58[info_player_terrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 58[info_player_terrorist]: CBaseEntity.m_Collision.solid = 574107572 58[info_player_terrorist]: CBaseEntity.m_Collision.solidflags = 574107572 58[info_player_terrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 58[info_player_terrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 58[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 58[info_player_terrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 58[info_player_terrorist]: CBaseEntity.m_nRenderFX = 0 58[info_player_terrorist]: CBaseEntity.m_nRenderMode = 0 58[info_player_terrorist]: CBaseEntity.m_fEffects = 0 58[info_player_terrorist]: CBaseEntity.m_clrRender = -1 58[info_player_terrorist]: CBaseEntity.m_iTeamNum = 0 58[info_player_terrorist]: CBaseEntity.m_CollisionGroup = 0 58[info_player_terrorist]: CBaseEntity.m_flElasticity = 1.000000 58[info_player_terrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 58[info_player_terrorist]: CBaseEntity.m_hOwnerEntity = -1 58[info_player_terrorist]: CBaseEntity.m_hEffectEntity = -1 58[info_player_terrorist]: CBaseEntity.moveparent = -1 58[info_player_terrorist]: CBaseEntity.m_iParentAttachment = 0 58[info_player_terrorist]: CBaseEntity.m_angRotation = 0.000000,270.000000,0.000000 58[info_player_terrorist]: CBaseEntity.m_iTextureFrameIndex = 0 58[info_player_terrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 58[info_player_terrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 58[info_player_terrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 58[info_player_terrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 58[info_player_terrorist]: CBaseEntity.m_bToolRecording = 0 58[info_player_terrorist]: CBaseEntity.m_ToolHandle = 0 59[info_player_counterterrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 59[info_player_counterterrorist]: CBaseEntity.m_flSimulationTime = 1065520988 59[info_player_counterterrorist]: CBaseEntity.m_vecOrigin = 440.000000,-760.000000,-604.000000 59[info_player_counterterrorist]: CBaseEntity.m_nModelIndex = 0 59[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 59[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 59[info_player_counterterrorist]: CBaseEntity.m_Collision.solid = 574107572 59[info_player_counterterrorist]: CBaseEntity.m_Collision.solidflags = 574107572 59[info_player_counterterrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 59[info_player_counterterrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 59[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 59[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 59[info_player_counterterrorist]: CBaseEntity.m_nRenderFX = 0 59[info_player_counterterrorist]: CBaseEntity.m_nRenderMode = 0 59[info_player_counterterrorist]: CBaseEntity.m_fEffects = 0 59[info_player_counterterrorist]: CBaseEntity.m_clrRender = -1 59[info_player_counterterrorist]: CBaseEntity.m_iTeamNum = 0 59[info_player_counterterrorist]: CBaseEntity.m_CollisionGroup = 0 59[info_player_counterterrorist]: CBaseEntity.m_flElasticity = 1.000000 59[info_player_counterterrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 59[info_player_counterterrorist]: CBaseEntity.m_hOwnerEntity = -1 59[info_player_counterterrorist]: CBaseEntity.m_hEffectEntity = -1 59[info_player_counterterrorist]: CBaseEntity.moveparent = -1 59[info_player_counterterrorist]: CBaseEntity.m_iParentAttachment = 0 59[info_player_counterterrorist]: CBaseEntity.m_angRotation = 0.000000,90.000000,0.000000 59[info_player_counterterrorist]: CBaseEntity.m_iTextureFrameIndex = 0 59[info_player_counterterrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 59[info_player_counterterrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 59[info_player_counterterrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 59[info_player_counterterrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 59[info_player_counterterrorist]: CBaseEntity.m_bToolRecording = 0 59[info_player_counterterrorist]: CBaseEntity.m_ToolHandle = 0 60[info_player_counterterrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 60[info_player_counterterrorist]: CBaseEntity.m_flSimulationTime = 1065520988 60[info_player_counterterrorist]: CBaseEntity.m_vecOrigin = 640.000000,-760.000000,-604.000000 60[info_player_counterterrorist]: CBaseEntity.m_nModelIndex = 0 60[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 60[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 60[info_player_counterterrorist]: CBaseEntity.m_Collision.solid = 574107572 60[info_player_counterterrorist]: CBaseEntity.m_Collision.solidflags = 574107572 60[info_player_counterterrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 60[info_player_counterterrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 60[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 60[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 60[info_player_counterterrorist]: CBaseEntity.m_nRenderFX = 0 60[info_player_counterterrorist]: CBaseEntity.m_nRenderMode = 0 60[info_player_counterterrorist]: CBaseEntity.m_fEffects = 0 60[info_player_counterterrorist]: CBaseEntity.m_clrRender = -1 60[info_player_counterterrorist]: CBaseEntity.m_iTeamNum = 0 60[info_player_counterterrorist]: CBaseEntity.m_CollisionGroup = 0 60[info_player_counterterrorist]: CBaseEntity.m_flElasticity = 1.000000 60[info_player_counterterrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 60[info_player_counterterrorist]: CBaseEntity.m_hOwnerEntity = -1 60[info_player_counterterrorist]: CBaseEntity.m_hEffectEntity = -1 60[info_player_counterterrorist]: CBaseEntity.moveparent = -1 60[info_player_counterterrorist]: CBaseEntity.m_iParentAttachment = 0 60[info_player_counterterrorist]: CBaseEntity.m_angRotation = 0.000000,90.000000,0.000000 60[info_player_counterterrorist]: CBaseEntity.m_iTextureFrameIndex = 0 60[info_player_counterterrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 60[info_player_counterterrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 60[info_player_counterterrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 60[info_player_counterterrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 60[info_player_counterterrorist]: CBaseEntity.m_bToolRecording = 0 60[info_player_counterterrorist]: CBaseEntity.m_ToolHandle = 0 61[info_player_counterterrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 61[info_player_counterterrorist]: CBaseEntity.m_flSimulationTime = 1065520988 61[info_player_counterterrorist]: CBaseEntity.m_vecOrigin = 640.000000,-912.000000,-604.000000 61[info_player_counterterrorist]: CBaseEntity.m_nModelIndex = 0 61[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 61[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 61[info_player_counterterrorist]: CBaseEntity.m_Collision.solid = 574107572 61[info_player_counterterrorist]: CBaseEntity.m_Collision.solidflags = 574107572 61[info_player_counterterrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 61[info_player_counterterrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 61[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 61[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 61[info_player_counterterrorist]: CBaseEntity.m_nRenderFX = 0 61[info_player_counterterrorist]: CBaseEntity.m_nRenderMode = 0 61[info_player_counterterrorist]: CBaseEntity.m_fEffects = 0 61[info_player_counterterrorist]: CBaseEntity.m_clrRender = -1 61[info_player_counterterrorist]: CBaseEntity.m_iTeamNum = 0 61[info_player_counterterrorist]: CBaseEntity.m_CollisionGroup = 0 61[info_player_counterterrorist]: CBaseEntity.m_flElasticity = 1.000000 61[info_player_counterterrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 61[info_player_counterterrorist]: CBaseEntity.m_hOwnerEntity = -1 61[info_player_counterterrorist]: CBaseEntity.m_hEffectEntity = -1 61[info_player_counterterrorist]: CBaseEntity.moveparent = -1 61[info_player_counterterrorist]: CBaseEntity.m_iParentAttachment = 0 61[info_player_counterterrorist]: CBaseEntity.m_angRotation = 0.000000,90.000000,0.000000 61[info_player_counterterrorist]: CBaseEntity.m_iTextureFrameIndex = 0 61[info_player_counterterrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 61[info_player_counterterrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 61[info_player_counterterrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 61[info_player_counterterrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 61[info_player_counterterrorist]: CBaseEntity.m_bToolRecording = 0 61[info_player_counterterrorist]: CBaseEntity.m_ToolHandle = 0 62[info_player_counterterrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 62[info_player_counterterrorist]: CBaseEntity.m_flSimulationTime = 1065520988 62[info_player_counterterrorist]: CBaseEntity.m_vecOrigin = 284.000000,-908.000000,-604.000000 62[info_player_counterterrorist]: CBaseEntity.m_nModelIndex = 0 62[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 62[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 62[info_player_counterterrorist]: CBaseEntity.m_Collision.solid = 574107572 62[info_player_counterterrorist]: CBaseEntity.m_Collision.solidflags = 574107572 62[info_player_counterterrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 62[info_player_counterterrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 62[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 62[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 62[info_player_counterterrorist]: CBaseEntity.m_nRenderFX = 0 62[info_player_counterterrorist]: CBaseEntity.m_nRenderMode = 0 62[info_player_counterterrorist]: CBaseEntity.m_fEffects = 0 62[info_player_counterterrorist]: CBaseEntity.m_clrRender = -1 62[info_player_counterterrorist]: CBaseEntity.m_iTeamNum = 0 62[info_player_counterterrorist]: CBaseEntity.m_CollisionGroup = 0 62[info_player_counterterrorist]: CBaseEntity.m_flElasticity = 1.000000 62[info_player_counterterrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 62[info_player_counterterrorist]: CBaseEntity.m_hOwnerEntity = -1 62[info_player_counterterrorist]: CBaseEntity.m_hEffectEntity = -1 62[info_player_counterterrorist]: CBaseEntity.moveparent = -1 62[info_player_counterterrorist]: CBaseEntity.m_iParentAttachment = 0 62[info_player_counterterrorist]: CBaseEntity.m_angRotation = 0.000000,90.000000,0.000000 62[info_player_counterterrorist]: CBaseEntity.m_iTextureFrameIndex = 0 62[info_player_counterterrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 62[info_player_counterterrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 62[info_player_counterterrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 62[info_player_counterterrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 62[info_player_counterterrorist]: CBaseEntity.m_bToolRecording = 0 62[info_player_counterterrorist]: CBaseEntity.m_ToolHandle = 0 63[info_player_counterterrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 63[info_player_counterterrorist]: CBaseEntity.m_flSimulationTime = 1065520988 63[info_player_counterterrorist]: CBaseEntity.m_vecOrigin = 412.000000,-892.000000,-604.000000 63[info_player_counterterrorist]: CBaseEntity.m_nModelIndex = 0 63[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 63[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 63[info_player_counterterrorist]: CBaseEntity.m_Collision.solid = 574107572 63[info_player_counterterrorist]: CBaseEntity.m_Collision.solidflags = 574107572 63[info_player_counterterrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 63[info_player_counterterrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 63[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 63[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 63[info_player_counterterrorist]: CBaseEntity.m_nRenderFX = 0 63[info_player_counterterrorist]: CBaseEntity.m_nRenderMode = 0 63[info_player_counterterrorist]: CBaseEntity.m_fEffects = 0 63[info_player_counterterrorist]: CBaseEntity.m_clrRender = -1 63[info_player_counterterrorist]: CBaseEntity.m_iTeamNum = 0 63[info_player_counterterrorist]: CBaseEntity.m_CollisionGroup = 0 63[info_player_counterterrorist]: CBaseEntity.m_flElasticity = 1.000000 63[info_player_counterterrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 63[info_player_counterterrorist]: CBaseEntity.m_hOwnerEntity = -1 63[info_player_counterterrorist]: CBaseEntity.m_hEffectEntity = -1 63[info_player_counterterrorist]: CBaseEntity.moveparent = -1 63[info_player_counterterrorist]: CBaseEntity.m_iParentAttachment = 0 63[info_player_counterterrorist]: CBaseEntity.m_angRotation = 0.000000,90.000000,0.000000 63[info_player_counterterrorist]: CBaseEntity.m_iTextureFrameIndex = 0 63[info_player_counterterrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 63[info_player_counterterrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 63[info_player_counterterrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 63[info_player_counterterrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 63[info_player_counterterrorist]: CBaseEntity.m_bToolRecording = 0 63[info_player_counterterrorist]: CBaseEntity.m_ToolHandle = 0 64[info_player_counterterrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 64[info_player_counterterrorist]: CBaseEntity.m_flSimulationTime = 1065520988 64[info_player_counterterrorist]: CBaseEntity.m_vecOrigin = 156.000000,-908.000000,-604.000000 64[info_player_counterterrorist]: CBaseEntity.m_nModelIndex = 0 64[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 64[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 64[info_player_counterterrorist]: CBaseEntity.m_Collision.solid = 574107572 64[info_player_counterterrorist]: CBaseEntity.m_Collision.solidflags = 574107572 64[info_player_counterterrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 64[info_player_counterterrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 64[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 64[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 64[info_player_counterterrorist]: CBaseEntity.m_nRenderFX = 0 64[info_player_counterterrorist]: CBaseEntity.m_nRenderMode = 0 64[info_player_counterterrorist]: CBaseEntity.m_fEffects = 0 64[info_player_counterterrorist]: CBaseEntity.m_clrRender = -1 64[info_player_counterterrorist]: CBaseEntity.m_iTeamNum = 0 64[info_player_counterterrorist]: CBaseEntity.m_CollisionGroup = 0 64[info_player_counterterrorist]: CBaseEntity.m_flElasticity = 1.000000 64[info_player_counterterrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 64[info_player_counterterrorist]: CBaseEntity.m_hOwnerEntity = -1 64[info_player_counterterrorist]: CBaseEntity.m_hEffectEntity = -1 64[info_player_counterterrorist]: CBaseEntity.moveparent = -1 64[info_player_counterterrorist]: CBaseEntity.m_iParentAttachment = 0 64[info_player_counterterrorist]: CBaseEntity.m_angRotation = 0.000000,90.000000,0.000000 64[info_player_counterterrorist]: CBaseEntity.m_iTextureFrameIndex = 0 64[info_player_counterterrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 64[info_player_counterterrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 64[info_player_counterterrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 64[info_player_counterterrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 64[info_player_counterterrorist]: CBaseEntity.m_bToolRecording = 0 64[info_player_counterterrorist]: CBaseEntity.m_ToolHandle = 0 65[info_player_counterterrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 65[info_player_counterterrorist]: CBaseEntity.m_flSimulationTime = 1065520988 65[info_player_counterterrorist]: CBaseEntity.m_vecOrigin = 28.000000,-908.000000,-604.000000 65[info_player_counterterrorist]: CBaseEntity.m_nModelIndex = 0 65[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 65[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 65[info_player_counterterrorist]: CBaseEntity.m_Collision.solid = 574107572 65[info_player_counterterrorist]: CBaseEntity.m_Collision.solidflags = 574107572 65[info_player_counterterrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 65[info_player_counterterrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 65[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 65[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 65[info_player_counterterrorist]: CBaseEntity.m_nRenderFX = 0 65[info_player_counterterrorist]: CBaseEntity.m_nRenderMode = 0 65[info_player_counterterrorist]: CBaseEntity.m_fEffects = 0 65[info_player_counterterrorist]: CBaseEntity.m_clrRender = -1 65[info_player_counterterrorist]: CBaseEntity.m_iTeamNum = 0 65[info_player_counterterrorist]: CBaseEntity.m_CollisionGroup = 0 65[info_player_counterterrorist]: CBaseEntity.m_flElasticity = 1.000000 65[info_player_counterterrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 65[info_player_counterterrorist]: CBaseEntity.m_hOwnerEntity = -1 65[info_player_counterterrorist]: CBaseEntity.m_hEffectEntity = -1 65[info_player_counterterrorist]: CBaseEntity.moveparent = -1 65[info_player_counterterrorist]: CBaseEntity.m_iParentAttachment = 0 65[info_player_counterterrorist]: CBaseEntity.m_angRotation = 0.000000,90.000000,0.000000 65[info_player_counterterrorist]: CBaseEntity.m_iTextureFrameIndex = 0 65[info_player_counterterrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 65[info_player_counterterrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 65[info_player_counterterrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 65[info_player_counterterrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 65[info_player_counterterrorist]: CBaseEntity.m_bToolRecording = 0 65[info_player_counterterrorist]: CBaseEntity.m_ToolHandle = 0 66[info_player_counterterrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 66[info_player_counterterrorist]: CBaseEntity.m_flSimulationTime = 1065520988 66[info_player_counterterrorist]: CBaseEntity.m_vecOrigin = 28.000000,-780.000000,-604.000000 66[info_player_counterterrorist]: CBaseEntity.m_nModelIndex = 0 66[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 66[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 66[info_player_counterterrorist]: CBaseEntity.m_Collision.solid = 574107572 66[info_player_counterterrorist]: CBaseEntity.m_Collision.solidflags = 574107572 66[info_player_counterterrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 66[info_player_counterterrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 66[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 66[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 66[info_player_counterterrorist]: CBaseEntity.m_nRenderFX = 0 66[info_player_counterterrorist]: CBaseEntity.m_nRenderMode = 0 66[info_player_counterterrorist]: CBaseEntity.m_fEffects = 0 66[info_player_counterterrorist]: CBaseEntity.m_clrRender = -1 66[info_player_counterterrorist]: CBaseEntity.m_iTeamNum = 0 66[info_player_counterterrorist]: CBaseEntity.m_CollisionGroup = 0 66[info_player_counterterrorist]: CBaseEntity.m_flElasticity = 1.000000 66[info_player_counterterrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 66[info_player_counterterrorist]: CBaseEntity.m_hOwnerEntity = -1 66[info_player_counterterrorist]: CBaseEntity.m_hEffectEntity = -1 66[info_player_counterterrorist]: CBaseEntity.moveparent = -1 66[info_player_counterterrorist]: CBaseEntity.m_iParentAttachment = 0 66[info_player_counterterrorist]: CBaseEntity.m_angRotation = 0.000000,90.000000,0.000000 66[info_player_counterterrorist]: CBaseEntity.m_iTextureFrameIndex = 0 66[info_player_counterterrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 66[info_player_counterterrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 66[info_player_counterterrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 66[info_player_counterterrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 66[info_player_counterterrorist]: CBaseEntity.m_bToolRecording = 0 66[info_player_counterterrorist]: CBaseEntity.m_ToolHandle = 0 67[info_player_counterterrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 67[info_player_counterterrorist]: CBaseEntity.m_flSimulationTime = 1065520988 67[info_player_counterterrorist]: CBaseEntity.m_vecOrigin = 28.000000,-652.000000,-604.000000 67[info_player_counterterrorist]: CBaseEntity.m_nModelIndex = 0 67[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 67[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 67[info_player_counterterrorist]: CBaseEntity.m_Collision.solid = 574107572 67[info_player_counterterrorist]: CBaseEntity.m_Collision.solidflags = 574107572 67[info_player_counterterrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 67[info_player_counterterrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 67[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 67[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 67[info_player_counterterrorist]: CBaseEntity.m_nRenderFX = 0 67[info_player_counterterrorist]: CBaseEntity.m_nRenderMode = 0 67[info_player_counterterrorist]: CBaseEntity.m_fEffects = 0 67[info_player_counterterrorist]: CBaseEntity.m_clrRender = -1 67[info_player_counterterrorist]: CBaseEntity.m_iTeamNum = 0 67[info_player_counterterrorist]: CBaseEntity.m_CollisionGroup = 0 67[info_player_counterterrorist]: CBaseEntity.m_flElasticity = 1.000000 67[info_player_counterterrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 67[info_player_counterterrorist]: CBaseEntity.m_hOwnerEntity = -1 67[info_player_counterterrorist]: CBaseEntity.m_hEffectEntity = -1 67[info_player_counterterrorist]: CBaseEntity.moveparent = -1 67[info_player_counterterrorist]: CBaseEntity.m_iParentAttachment = 0 67[info_player_counterterrorist]: CBaseEntity.m_angRotation = 0.000000,90.000000,0.000000 67[info_player_counterterrorist]: CBaseEntity.m_iTextureFrameIndex = 0 67[info_player_counterterrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 67[info_player_counterterrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 67[info_player_counterterrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 67[info_player_counterterrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 67[info_player_counterterrorist]: CBaseEntity.m_bToolRecording = 0 67[info_player_counterterrorist]: CBaseEntity.m_ToolHandle = 0 68[info_player_counterterrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 68[info_player_counterterrorist]: CBaseEntity.m_flSimulationTime = 1065520988 68[info_player_counterterrorist]: CBaseEntity.m_vecOrigin = -100.000000,-652.000000,-600.000000 68[info_player_counterterrorist]: CBaseEntity.m_nModelIndex = 0 68[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 68[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 68[info_player_counterterrorist]: CBaseEntity.m_Collision.solid = 574107572 68[info_player_counterterrorist]: CBaseEntity.m_Collision.solidflags = 574107572 68[info_player_counterterrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 68[info_player_counterterrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 68[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 68[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 68[info_player_counterterrorist]: CBaseEntity.m_nRenderFX = 0 68[info_player_counterterrorist]: CBaseEntity.m_nRenderMode = 0 68[info_player_counterterrorist]: CBaseEntity.m_fEffects = 0 68[info_player_counterterrorist]: CBaseEntity.m_clrRender = -1 68[info_player_counterterrorist]: CBaseEntity.m_iTeamNum = 0 68[info_player_counterterrorist]: CBaseEntity.m_CollisionGroup = 0 68[info_player_counterterrorist]: CBaseEntity.m_flElasticity = 1.000000 68[info_player_counterterrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 68[info_player_counterterrorist]: CBaseEntity.m_hOwnerEntity = -1 68[info_player_counterterrorist]: CBaseEntity.m_hEffectEntity = -1 68[info_player_counterterrorist]: CBaseEntity.moveparent = -1 68[info_player_counterterrorist]: CBaseEntity.m_iParentAttachment = 0 68[info_player_counterterrorist]: CBaseEntity.m_angRotation = 0.000000,90.000000,0.000000 68[info_player_counterterrorist]: CBaseEntity.m_iTextureFrameIndex = 0 68[info_player_counterterrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 68[info_player_counterterrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 68[info_player_counterterrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 68[info_player_counterterrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 68[info_player_counterterrorist]: CBaseEntity.m_bToolRecording = 0 68[info_player_counterterrorist]: CBaseEntity.m_ToolHandle = 0 69[info_player_counterterrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 69[info_player_counterterrorist]: CBaseEntity.m_flSimulationTime = 1065520988 69[info_player_counterterrorist]: CBaseEntity.m_vecOrigin = -100.000000,-780.000000,-600.000000 69[info_player_counterterrorist]: CBaseEntity.m_nModelIndex = 0 69[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 69[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 69[info_player_counterterrorist]: CBaseEntity.m_Collision.solid = 574107572 69[info_player_counterterrorist]: CBaseEntity.m_Collision.solidflags = 574107572 69[info_player_counterterrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 69[info_player_counterterrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 69[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 69[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 69[info_player_counterterrorist]: CBaseEntity.m_nRenderFX = 0 69[info_player_counterterrorist]: CBaseEntity.m_nRenderMode = 0 69[info_player_counterterrorist]: CBaseEntity.m_fEffects = 0 69[info_player_counterterrorist]: CBaseEntity.m_clrRender = -1 69[info_player_counterterrorist]: CBaseEntity.m_iTeamNum = 0 69[info_player_counterterrorist]: CBaseEntity.m_CollisionGroup = 0 69[info_player_counterterrorist]: CBaseEntity.m_flElasticity = 1.000000 69[info_player_counterterrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 69[info_player_counterterrorist]: CBaseEntity.m_hOwnerEntity = -1 69[info_player_counterterrorist]: CBaseEntity.m_hEffectEntity = -1 69[info_player_counterterrorist]: CBaseEntity.moveparent = -1 69[info_player_counterterrorist]: CBaseEntity.m_iParentAttachment = 0 69[info_player_counterterrorist]: CBaseEntity.m_angRotation = 0.000000,90.000000,0.000000 69[info_player_counterterrorist]: CBaseEntity.m_iTextureFrameIndex = 0 69[info_player_counterterrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 69[info_player_counterterrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 69[info_player_counterterrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 69[info_player_counterterrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 69[info_player_counterterrorist]: CBaseEntity.m_bToolRecording = 0 69[info_player_counterterrorist]: CBaseEntity.m_ToolHandle = 0 70[info_player_counterterrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 70[info_player_counterterrorist]: CBaseEntity.m_flSimulationTime = 1065520988 70[info_player_counterterrorist]: CBaseEntity.m_vecOrigin = -100.000000,-908.000000,-600.000000 70[info_player_counterterrorist]: CBaseEntity.m_nModelIndex = 0 70[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 70[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 70[info_player_counterterrorist]: CBaseEntity.m_Collision.solid = 574107572 70[info_player_counterterrorist]: CBaseEntity.m_Collision.solidflags = 574107572 70[info_player_counterterrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 70[info_player_counterterrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 70[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 70[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 70[info_player_counterterrorist]: CBaseEntity.m_nRenderFX = 0 70[info_player_counterterrorist]: CBaseEntity.m_nRenderMode = 0 70[info_player_counterterrorist]: CBaseEntity.m_fEffects = 0 70[info_player_counterterrorist]: CBaseEntity.m_clrRender = -1 70[info_player_counterterrorist]: CBaseEntity.m_iTeamNum = 0 70[info_player_counterterrorist]: CBaseEntity.m_CollisionGroup = 0 70[info_player_counterterrorist]: CBaseEntity.m_flElasticity = 1.000000 70[info_player_counterterrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 70[info_player_counterterrorist]: CBaseEntity.m_hOwnerEntity = -1 70[info_player_counterterrorist]: CBaseEntity.m_hEffectEntity = -1 70[info_player_counterterrorist]: CBaseEntity.moveparent = -1 70[info_player_counterterrorist]: CBaseEntity.m_iParentAttachment = 0 70[info_player_counterterrorist]: CBaseEntity.m_angRotation = 0.000000,90.000000,0.000000 70[info_player_counterterrorist]: CBaseEntity.m_iTextureFrameIndex = 0 70[info_player_counterterrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 70[info_player_counterterrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 70[info_player_counterterrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 70[info_player_counterterrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 70[info_player_counterterrorist]: CBaseEntity.m_bToolRecording = 0 70[info_player_counterterrorist]: CBaseEntity.m_ToolHandle = 0 71[info_player_counterterrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 71[info_player_counterterrorist]: CBaseEntity.m_flSimulationTime = 1065520988 71[info_player_counterterrorist]: CBaseEntity.m_vecOrigin = -216.000000,-652.000000,-600.000000 71[info_player_counterterrorist]: CBaseEntity.m_nModelIndex = 0 71[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 71[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 71[info_player_counterterrorist]: CBaseEntity.m_Collision.solid = 574107572 71[info_player_counterterrorist]: CBaseEntity.m_Collision.solidflags = 574107572 71[info_player_counterterrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 71[info_player_counterterrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 71[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 71[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 71[info_player_counterterrorist]: CBaseEntity.m_nRenderFX = 0 71[info_player_counterterrorist]: CBaseEntity.m_nRenderMode = 0 71[info_player_counterterrorist]: CBaseEntity.m_fEffects = 0 71[info_player_counterterrorist]: CBaseEntity.m_clrRender = -1 71[info_player_counterterrorist]: CBaseEntity.m_iTeamNum = 0 71[info_player_counterterrorist]: CBaseEntity.m_CollisionGroup = 0 71[info_player_counterterrorist]: CBaseEntity.m_flElasticity = 1.000000 71[info_player_counterterrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 71[info_player_counterterrorist]: CBaseEntity.m_hOwnerEntity = -1 71[info_player_counterterrorist]: CBaseEntity.m_hEffectEntity = -1 71[info_player_counterterrorist]: CBaseEntity.moveparent = -1 71[info_player_counterterrorist]: CBaseEntity.m_iParentAttachment = 0 71[info_player_counterterrorist]: CBaseEntity.m_angRotation = 0.000000,90.000000,0.000000 71[info_player_counterterrorist]: CBaseEntity.m_iTextureFrameIndex = 0 71[info_player_counterterrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 71[info_player_counterterrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 71[info_player_counterterrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 71[info_player_counterterrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 71[info_player_counterterrorist]: CBaseEntity.m_bToolRecording = 0 71[info_player_counterterrorist]: CBaseEntity.m_ToolHandle = 0 72[info_player_counterterrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 72[info_player_counterterrorist]: CBaseEntity.m_flSimulationTime = 1065520988 72[info_player_counterterrorist]: CBaseEntity.m_vecOrigin = -216.000000,-780.000000,-600.000000 72[info_player_counterterrorist]: CBaseEntity.m_nModelIndex = 0 72[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 72[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 72[info_player_counterterrorist]: CBaseEntity.m_Collision.solid = 574107572 72[info_player_counterterrorist]: CBaseEntity.m_Collision.solidflags = 574107572 72[info_player_counterterrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 72[info_player_counterterrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 72[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 72[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 72[info_player_counterterrorist]: CBaseEntity.m_nRenderFX = 0 72[info_player_counterterrorist]: CBaseEntity.m_nRenderMode = 0 72[info_player_counterterrorist]: CBaseEntity.m_fEffects = 0 72[info_player_counterterrorist]: CBaseEntity.m_clrRender = -1 72[info_player_counterterrorist]: CBaseEntity.m_iTeamNum = 0 72[info_player_counterterrorist]: CBaseEntity.m_CollisionGroup = 0 72[info_player_counterterrorist]: CBaseEntity.m_flElasticity = 1.000000 72[info_player_counterterrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 72[info_player_counterterrorist]: CBaseEntity.m_hOwnerEntity = -1 72[info_player_counterterrorist]: CBaseEntity.m_hEffectEntity = -1 72[info_player_counterterrorist]: CBaseEntity.moveparent = -1 72[info_player_counterterrorist]: CBaseEntity.m_iParentAttachment = 0 72[info_player_counterterrorist]: CBaseEntity.m_angRotation = 0.000000,90.000000,0.000000 72[info_player_counterterrorist]: CBaseEntity.m_iTextureFrameIndex = 0 72[info_player_counterterrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 72[info_player_counterterrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 72[info_player_counterterrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 72[info_player_counterterrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 72[info_player_counterterrorist]: CBaseEntity.m_bToolRecording = 0 72[info_player_counterterrorist]: CBaseEntity.m_ToolHandle = 0 73[info_player_counterterrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 73[info_player_counterterrorist]: CBaseEntity.m_flSimulationTime = 1065520988 73[info_player_counterterrorist]: CBaseEntity.m_vecOrigin = -216.000000,-908.000000,-600.000000 73[info_player_counterterrorist]: CBaseEntity.m_nModelIndex = 0 73[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 73[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 73[info_player_counterterrorist]: CBaseEntity.m_Collision.solid = 574107572 73[info_player_counterterrorist]: CBaseEntity.m_Collision.solidflags = 574107572 73[info_player_counterterrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 73[info_player_counterterrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 73[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 73[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 73[info_player_counterterrorist]: CBaseEntity.m_nRenderFX = 0 73[info_player_counterterrorist]: CBaseEntity.m_nRenderMode = 0 73[info_player_counterterrorist]: CBaseEntity.m_fEffects = 0 73[info_player_counterterrorist]: CBaseEntity.m_clrRender = -1 73[info_player_counterterrorist]: CBaseEntity.m_iTeamNum = 0 73[info_player_counterterrorist]: CBaseEntity.m_CollisionGroup = 0 73[info_player_counterterrorist]: CBaseEntity.m_flElasticity = 1.000000 73[info_player_counterterrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 73[info_player_counterterrorist]: CBaseEntity.m_hOwnerEntity = -1 73[info_player_counterterrorist]: CBaseEntity.m_hEffectEntity = -1 73[info_player_counterterrorist]: CBaseEntity.moveparent = -1 73[info_player_counterterrorist]: CBaseEntity.m_iParentAttachment = 0 73[info_player_counterterrorist]: CBaseEntity.m_angRotation = 0.000000,90.000000,0.000000 73[info_player_counterterrorist]: CBaseEntity.m_iTextureFrameIndex = 0 73[info_player_counterterrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 73[info_player_counterterrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 73[info_player_counterterrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 73[info_player_counterterrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 73[info_player_counterterrorist]: CBaseEntity.m_bToolRecording = 0 73[info_player_counterterrorist]: CBaseEntity.m_ToolHandle = 0 74[info_player_counterterrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 74[info_player_counterterrorist]: CBaseEntity.m_flSimulationTime = 1065520988 74[info_player_counterterrorist]: CBaseEntity.m_vecOrigin = 520.000000,-892.000000,-524.000000 74[info_player_counterterrorist]: CBaseEntity.m_nModelIndex = 0 74[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 74[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 74[info_player_counterterrorist]: CBaseEntity.m_Collision.solid = 574107572 74[info_player_counterterrorist]: CBaseEntity.m_Collision.solidflags = 574107572 74[info_player_counterterrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 74[info_player_counterterrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 74[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 74[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 74[info_player_counterterrorist]: CBaseEntity.m_nRenderFX = 0 74[info_player_counterterrorist]: CBaseEntity.m_nRenderMode = 0 74[info_player_counterterrorist]: CBaseEntity.m_fEffects = 0 74[info_player_counterterrorist]: CBaseEntity.m_clrRender = -1 74[info_player_counterterrorist]: CBaseEntity.m_iTeamNum = 0 74[info_player_counterterrorist]: CBaseEntity.m_CollisionGroup = 0 74[info_player_counterterrorist]: CBaseEntity.m_flElasticity = 1.000000 74[info_player_counterterrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 74[info_player_counterterrorist]: CBaseEntity.m_hOwnerEntity = -1 74[info_player_counterterrorist]: CBaseEntity.m_hEffectEntity = -1 74[info_player_counterterrorist]: CBaseEntity.moveparent = -1 74[info_player_counterterrorist]: CBaseEntity.m_iParentAttachment = 0 74[info_player_counterterrorist]: CBaseEntity.m_angRotation = 0.000000,90.000000,0.000000 74[info_player_counterterrorist]: CBaseEntity.m_iTextureFrameIndex = 0 74[info_player_counterterrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 74[info_player_counterterrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 74[info_player_counterterrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 74[info_player_counterterrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 74[info_player_counterterrorist]: CBaseEntity.m_bToolRecording = 0 74[info_player_counterterrorist]: CBaseEntity.m_ToolHandle = 0 75[info_player_counterterrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 75[info_player_counterterrorist]: CBaseEntity.m_flSimulationTime = 1065520988 75[info_player_counterterrorist]: CBaseEntity.m_vecOrigin = 440.000000,-892.000000,-444.000000 75[info_player_counterterrorist]: CBaseEntity.m_nModelIndex = 0 75[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 75[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 75[info_player_counterterrorist]: CBaseEntity.m_Collision.solid = 574107572 75[info_player_counterterrorist]: CBaseEntity.m_Collision.solidflags = 574107572 75[info_player_counterterrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 75[info_player_counterterrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 75[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 75[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 75[info_player_counterterrorist]: CBaseEntity.m_nRenderFX = 0 75[info_player_counterterrorist]: CBaseEntity.m_nRenderMode = 0 75[info_player_counterterrorist]: CBaseEntity.m_fEffects = 0 75[info_player_counterterrorist]: CBaseEntity.m_clrRender = -1 75[info_player_counterterrorist]: CBaseEntity.m_iTeamNum = 0 75[info_player_counterterrorist]: CBaseEntity.m_CollisionGroup = 0 75[info_player_counterterrorist]: CBaseEntity.m_flElasticity = 1.000000 75[info_player_counterterrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 75[info_player_counterterrorist]: CBaseEntity.m_hOwnerEntity = -1 75[info_player_counterterrorist]: CBaseEntity.m_hEffectEntity = -1 75[info_player_counterterrorist]: CBaseEntity.moveparent = -1 75[info_player_counterterrorist]: CBaseEntity.m_iParentAttachment = 0 75[info_player_counterterrorist]: CBaseEntity.m_angRotation = 0.000000,90.000000,0.000000 75[info_player_counterterrorist]: CBaseEntity.m_iTextureFrameIndex = 0 75[info_player_counterterrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 75[info_player_counterterrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 75[info_player_counterterrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 75[info_player_counterterrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 75[info_player_counterterrorist]: CBaseEntity.m_bToolRecording = 0 75[info_player_counterterrorist]: CBaseEntity.m_ToolHandle = 0 76[info_player_counterterrorist]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 76[info_player_counterterrorist]: CBaseEntity.m_flSimulationTime = 1065520988 76[info_player_counterterrorist]: CBaseEntity.m_vecOrigin = 540.000000,-812.000000,-604.000000 76[info_player_counterterrorist]: CBaseEntity.m_nModelIndex = 0 76[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 76[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 76[info_player_counterterrorist]: CBaseEntity.m_Collision.solid = 574107572 76[info_player_counterterrorist]: CBaseEntity.m_Collision.solidflags = 574107572 76[info_player_counterterrorist]: CBaseEntity.m_Collision.m_nSurroundType = 0 76[info_player_counterterrorist]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 76[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 76[info_player_counterterrorist]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 76[info_player_counterterrorist]: CBaseEntity.m_nRenderFX = 0 76[info_player_counterterrorist]: CBaseEntity.m_nRenderMode = 0 76[info_player_counterterrorist]: CBaseEntity.m_fEffects = 0 76[info_player_counterterrorist]: CBaseEntity.m_clrRender = -1 76[info_player_counterterrorist]: CBaseEntity.m_iTeamNum = 0 76[info_player_counterterrorist]: CBaseEntity.m_CollisionGroup = 0 76[info_player_counterterrorist]: CBaseEntity.m_flElasticity = 1.000000 76[info_player_counterterrorist]: CBaseEntity.m_flShadowCastDistance = 0.000000 76[info_player_counterterrorist]: CBaseEntity.m_hOwnerEntity = -1 76[info_player_counterterrorist]: CBaseEntity.m_hEffectEntity = -1 76[info_player_counterterrorist]: CBaseEntity.moveparent = -1 76[info_player_counterterrorist]: CBaseEntity.m_iParentAttachment = 0 76[info_player_counterterrorist]: CBaseEntity.m_angRotation = 0.000000,90.000000,0.000000 76[info_player_counterterrorist]: CBaseEntity.m_iTextureFrameIndex = 0 76[info_player_counterterrorist]: CBaseEntity.predictable_id.m_PredictableID = 0 76[info_player_counterterrorist]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 76[info_player_counterterrorist]: CBaseEntity.m_bSimulatedEveryTick = 0 76[info_player_counterterrorist]: CBaseEntity.m_bAnimatedEveryTick = 0 76[info_player_counterterrorist]: CBaseEntity.m_bToolRecording = 0 76[info_player_counterterrorist]: CBaseEntity.m_ToolHandle = 0 77[game_player_equip]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 77[game_player_equip]: CBaseEntity.m_flSimulationTime = 1086387650 77[game_player_equip]: CBaseEntity.m_vecOrigin = 424.000000,-92.000000,-520.000000 77[game_player_equip]: CBaseEntity.m_nModelIndex = 0 77[game_player_equip]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 77[game_player_equip]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 77[game_player_equip]: CBaseEntity.m_Collision.solid = 574107572 77[game_player_equip]: CBaseEntity.m_Collision.solidflags = 574107572 77[game_player_equip]: CBaseEntity.m_Collision.m_nSurroundType = 0 77[game_player_equip]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 77[game_player_equip]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 77[game_player_equip]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 77[game_player_equip]: CBaseEntity.m_nRenderFX = 0 77[game_player_equip]: CBaseEntity.m_nRenderMode = 0 77[game_player_equip]: CBaseEntity.m_fEffects = 32 77[game_player_equip]: CBaseEntity.m_clrRender = -1 77[game_player_equip]: CBaseEntity.m_iTeamNum = 0 77[game_player_equip]: CBaseEntity.m_CollisionGroup = 0 77[game_player_equip]: CBaseEntity.m_flElasticity = 1.000000 77[game_player_equip]: CBaseEntity.m_flShadowCastDistance = 0.000000 77[game_player_equip]: CBaseEntity.m_hOwnerEntity = -1 77[game_player_equip]: CBaseEntity.m_hEffectEntity = -1 77[game_player_equip]: CBaseEntity.moveparent = -1 77[game_player_equip]: CBaseEntity.m_iParentAttachment = 0 77[game_player_equip]: CBaseEntity.m_angRotation = 0.000000,0.000000,0.000000 77[game_player_equip]: CBaseEntity.m_iTextureFrameIndex = 0 77[game_player_equip]: CBaseEntity.predictable_id.m_PredictableID = 0 77[game_player_equip]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 77[game_player_equip]: CBaseEntity.m_bSimulatedEveryTick = 0 77[game_player_equip]: CBaseEntity.m_bAnimatedEveryTick = 0 77[game_player_equip]: CBaseEntity.m_bToolRecording = 0 77[game_player_equip]: CBaseEntity.m_ToolHandle = 0 78[player_weaponstrip]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 78[player_weaponstrip]: CBaseEntity.m_flSimulationTime = 1086387650 78[player_weaponstrip]: CBaseEntity.m_vecOrigin = 424.000000,-124.000000,-520.000000 78[player_weaponstrip]: CBaseEntity.m_nModelIndex = 0 78[player_weaponstrip]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 78[player_weaponstrip]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 78[player_weaponstrip]: CBaseEntity.m_Collision.solid = 574107572 78[player_weaponstrip]: CBaseEntity.m_Collision.solidflags = 574107572 78[player_weaponstrip]: CBaseEntity.m_Collision.m_nSurroundType = 0 78[player_weaponstrip]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 78[player_weaponstrip]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 78[player_weaponstrip]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 78[player_weaponstrip]: CBaseEntity.m_nRenderFX = 0 78[player_weaponstrip]: CBaseEntity.m_nRenderMode = 0 78[player_weaponstrip]: CBaseEntity.m_fEffects = 0 78[player_weaponstrip]: CBaseEntity.m_clrRender = -1 78[player_weaponstrip]: CBaseEntity.m_iTeamNum = 0 78[player_weaponstrip]: CBaseEntity.m_CollisionGroup = 0 78[player_weaponstrip]: CBaseEntity.m_flElasticity = 1.000000 78[player_weaponstrip]: CBaseEntity.m_flShadowCastDistance = 0.000000 78[player_weaponstrip]: CBaseEntity.m_hOwnerEntity = -1 78[player_weaponstrip]: CBaseEntity.m_hEffectEntity = -1 78[player_weaponstrip]: CBaseEntity.moveparent = -1 78[player_weaponstrip]: CBaseEntity.m_iParentAttachment = 0 78[player_weaponstrip]: CBaseEntity.m_angRotation = 0.000000,0.000000,0.000000 78[player_weaponstrip]: CBaseEntity.m_iTextureFrameIndex = 0 78[player_weaponstrip]: CBaseEntity.predictable_id.m_PredictableID = 0 78[player_weaponstrip]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 78[player_weaponstrip]: CBaseEntity.m_bSimulatedEveryTick = 0 78[player_weaponstrip]: CBaseEntity.m_bAnimatedEveryTick = 0 78[player_weaponstrip]: CBaseEntity.m_bToolRecording = 0 78[player_weaponstrip]: CBaseEntity.m_ToolHandle = 0 79[info_map_parameters]: CBaseEntity.AnimTimeMustBeFirst.m_flAnimTime = 0 79[info_map_parameters]: CBaseEntity.m_flSimulationTime = 0 79[info_map_parameters]: CBaseEntity.m_vecOrigin = 0.000000,0.000000,0.000000 79[info_map_parameters]: CBaseEntity.m_nModelIndex = 0 79[info_map_parameters]: CBaseEntity.m_Collision.m_vecMins = 0.000000,0.000000,0.000000 79[info_map_parameters]: CBaseEntity.m_Collision.m_vecMaxs = 0.000000,0.000000,0.000000 79[info_map_parameters]: CBaseEntity.m_Collision.solid = 574107572 79[info_map_parameters]: CBaseEntity.m_Collision.solidflags = 574107572 79[info_map_parameters]: CBaseEntity.m_Collision.m_nSurroundType = 0 79[info_map_parameters]: CBaseEntity.m_Collision.m_flTriggerBloat = 0.000000 79[info_map_parameters]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 79[info_map_parameters]: CBaseEntity.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 79[info_map_parameters]: CBaseEntity.m_nRenderFX = 0 79[info_map_parameters]: CBaseEntity.m_nRenderMode = 0 79[info_map_parameters]: CBaseEntity.m_fEffects = 32 79[info_map_parameters]: CBaseEntity.m_clrRender = -1 79[info_map_parameters]: CBaseEntity.m_iTeamNum = 0 79[info_map_parameters]: CBaseEntity.m_CollisionGroup = 0 79[info_map_parameters]: CBaseEntity.m_flElasticity = 1.000000 79[info_map_parameters]: CBaseEntity.m_flShadowCastDistance = 0.000000 79[info_map_parameters]: CBaseEntity.m_hOwnerEntity = -1 79[info_map_parameters]: CBaseEntity.m_hEffectEntity = -1 79[info_map_parameters]: CBaseEntity.moveparent = -1 79[info_map_parameters]: CBaseEntity.m_iParentAttachment = 0 79[info_map_parameters]: CBaseEntity.m_angRotation = 0.000000,0.000000,0.000000 79[info_map_parameters]: CBaseEntity.m_iTextureFrameIndex = 0 79[info_map_parameters]: CBaseEntity.predictable_id.m_PredictableID = 0 79[info_map_parameters]: CBaseEntity.predictable_id.m_bIsPlayerSimulated = 0 79[info_map_parameters]: CBaseEntity.m_bSimulatedEveryTick = 0 79[info_map_parameters]: CBaseEntity.m_bAnimatedEveryTick = 0 79[info_map_parameters]: CBaseEntity.m_bToolRecording = 0 79[info_map_parameters]: CBaseEntity.m_ToolHandle = 0 80[predicted_viewmodel]: CPredictedViewModel.baseclass.m_nModelIndex = 0 80[predicted_viewmodel]: CPredictedViewModel.baseclass.m_nBody = 0 80[predicted_viewmodel]: CPredictedViewModel.baseclass.m_nSkin = 0 80[predicted_viewmodel]: CPredictedViewModel.baseclass.m_nSequence = 0 80[predicted_viewmodel]: CPredictedViewModel.baseclass.m_nViewModelIndex = 1 80[predicted_viewmodel]: CPredictedViewModel.baseclass.m_flPlaybackRate = 0.000000 80[predicted_viewmodel]: CPredictedViewModel.baseclass.m_fEffects = 0 80[predicted_viewmodel]: CPredictedViewModel.baseclass.m_nAnimationParity = 0 80[predicted_viewmodel]: CPredictedViewModel.baseclass.m_hWeapon = -1 80[predicted_viewmodel]: CPredictedViewModel.baseclass.m_hOwner = 1486849 80[predicted_viewmodel]: CPredictedViewModel.baseclass.m_nNewSequenceParity = 0 80[predicted_viewmodel]: CPredictedViewModel.baseclass.m_nResetEventsParity = 0 80[predicted_viewmodel]: CPredictedViewModel.baseclass.m_nMuzzleFlashParity = 0 80[predicted_viewmodel]: CPredictedViewModel.baseclass.m_flPoseParameter = 0.000000 80[predicted_viewmodel]: CPredictedViewModel.baseclass.m_flPoseParameter = (TODO: array) 81[predicted_viewmodel]: CPredictedViewModel.baseclass.m_nModelIndex = 62 81[predicted_viewmodel]: CPredictedViewModel.baseclass.m_nBody = 0 81[predicted_viewmodel]: CPredictedViewModel.baseclass.m_nSkin = 0 81[predicted_viewmodel]: CPredictedViewModel.baseclass.m_nSequence = 0 81[predicted_viewmodel]: CPredictedViewModel.baseclass.m_nViewModelIndex = 0 81[predicted_viewmodel]: CPredictedViewModel.baseclass.m_flPlaybackRate = 1.000000 81[predicted_viewmodel]: CPredictedViewModel.baseclass.m_fEffects = 0 81[predicted_viewmodel]: CPredictedViewModel.baseclass.m_nAnimationParity = 7 81[predicted_viewmodel]: CPredictedViewModel.baseclass.m_hWeapon = 121876562 81[predicted_viewmodel]: CPredictedViewModel.baseclass.m_hOwner = 1486849 81[predicted_viewmodel]: CPredictedViewModel.baseclass.m_nNewSequenceParity = 7 81[predicted_viewmodel]: CPredictedViewModel.baseclass.m_nResetEventsParity = 7 81[predicted_viewmodel]: CPredictedViewModel.baseclass.m_nMuzzleFlashParity = 0 81[predicted_viewmodel]: CPredictedViewModel.baseclass.m_flPoseParameter = 0.000000 81[predicted_viewmodel]: CPredictedViewModel.baseclass.m_flPoseParameter = (TODO: array) 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.AnimTimeMustBeFirst.m_flAnimTime = 1101513359 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.m_flSimulationTime = 1086387650 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.m_vecOrigin = 0.000000,0.000000,0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.m_nModelIndex = 62 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.m_Collision.m_vecMins = -11.494907,-3.340215,-10.705956 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.m_Collision.m_vecMaxs = 26.957546,11.636036,-1.908418 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.m_Collision.solid = 574107572 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.m_Collision.solidflags = 574107572 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.m_Collision.m_nSurroundType = 0 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.m_Collision.m_flTriggerBloat = 30.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.m_nRenderFX = 0 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.m_nRenderMode = 0 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.m_fEffects = 129 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.m_clrRender = -1 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.m_iTeamNum = 3 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.m_CollisionGroup = 11 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.m_flElasticity = 1.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.m_flShadowCastDistance = 0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.m_hOwnerEntity = 1486849 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.m_hEffectEntity = -1 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.moveparent = 1486849 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.m_iParentAttachment = 0 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.m_angRotation = 0.000000,0.000000,0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.m_iTextureFrameIndex = 0 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.predictable_id.m_PredictableID = 0 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.predictable_id.m_bIsPlayerSimulated = 0 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.m_bSimulatedEveryTick = 1 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.m_bAnimatedEveryTick = 0 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.m_bToolRecording = 0 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.baseclass.m_ToolHandle = 0 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_nForceBone = 0 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_vecForce = 0.000000,0.000000,0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_nSkin = 0 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_nBody = 0 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_nHitboxSet = 0 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_flModelWidthScale = 1.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.000 = 0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.001 = 0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.002 = 0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.003 = 0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.004 = 0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.005 = 0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.006 = 0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.007 = 0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.008 = 0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.009 = 0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.010 = 0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.011 = 0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.012 = 0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.013 = 0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.014 = 0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.015 = 0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.016 = 0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.017 = 0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.018 = 0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.019 = 0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.020 = 0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.021 = 0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.022 = 0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_flPoseParameter.023 = 0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_nSequence = 0 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_flPlaybackRate = 0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_flEncodedController.000 = 0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_flEncodedController.001 = 0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_flEncodedController.002 = 0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_flEncodedController.003 = 0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_bClientSideAnimation = 0 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_bClientSideFrameReset = 0 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_nNewSequenceParity = 0 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_nResetEventsParity = 0 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_nMuzzleFlashParity = 0 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_hLightingOrigin = -1 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.m_hLightingOriginRelative = -1 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.baseclass.serveranimdata.m_flCycle = 0.000000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.LocalWeaponData.m_iClip1 = 10 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.LocalWeaponData.m_iClip2 = -1 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.LocalWeaponData.m_iPrimaryAmmoType = 2 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.LocalWeaponData.m_iSecondaryAmmoType = -1 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.LocalWeaponData.m_nViewModelIndex = 0 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.LocalActiveWeaponData.m_flNextPrimaryAttack = 6.030000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.LocalActiveWeaponData.m_flNextSecondaryAttack = 6.030000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.LocalActiveWeaponData.m_nNextThinkTick = -1 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.LocalActiveWeaponData.m_flTimeWeaponIdle = 21.320000 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.m_iViewModelIndex = 62 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.m_iWorldModelIndex = 63 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.m_iState = 2 82[weapon_scout]: CWeaponScout.baseclass.baseclass.baseclass.m_hOwner = 1486849 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.AnimTimeMustBeFirst.m_flAnimTime = 1086387650 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.m_flSimulationTime = 1086387650 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.m_vecOrigin = 0.000000,0.000000,0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.m_nModelIndex = 79 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.m_Collision.m_vecMins = -1.094908,-15.978379,-14.639313 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.m_Collision.m_vecMaxs = 17.930305,10.627859,4.892062 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.m_Collision.solid = 574107572 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.m_Collision.solidflags = 574107572 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.m_Collision.m_nSurroundType = 0 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.m_Collision.m_flTriggerBloat = 30.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.m_Collision.m_vecSpecifiedSurroundingMins = 0.000000,0.000000,0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.m_Collision.m_vecSpecifiedSurroundingMaxs = 0.000000,0.000000,0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.m_nRenderFX = 0 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.m_nRenderMode = 0 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.m_fEffects = 161 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.m_clrRender = -1 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.m_iTeamNum = 3 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.m_CollisionGroup = 11 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.m_flElasticity = 1.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.m_flShadowCastDistance = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.m_hOwnerEntity = 1486849 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.m_hEffectEntity = -1 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.moveparent = 1486849 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.m_iParentAttachment = 0 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.m_angRotation = 0.000000,0.000000,0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.m_iTextureFrameIndex = 0 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.predictable_id.m_PredictableID = 0 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.predictable_id.m_bIsPlayerSimulated = 0 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.m_bSimulatedEveryTick = 1 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.m_bAnimatedEveryTick = 0 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.m_bToolRecording = 0 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.baseclass.m_ToolHandle = 0 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_nForceBone = 0 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_vecForce = 0.000000,0.000000,0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_nSkin = 0 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_nBody = 0 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_nHitboxSet = 0 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_flModelWidthScale = 1.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_flPoseParameter.000 = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_flPoseParameter.001 = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_flPoseParameter.002 = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_flPoseParameter.003 = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_flPoseParameter.004 = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_flPoseParameter.005 = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_flPoseParameter.006 = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_flPoseParameter.007 = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_flPoseParameter.008 = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_flPoseParameter.009 = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_flPoseParameter.010 = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_flPoseParameter.011 = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_flPoseParameter.012 = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_flPoseParameter.013 = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_flPoseParameter.014 = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_flPoseParameter.015 = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_flPoseParameter.016 = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_flPoseParameter.017 = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_flPoseParameter.018 = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_flPoseParameter.019 = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_flPoseParameter.020 = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_flPoseParameter.021 = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_flPoseParameter.022 = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_flPoseParameter.023 = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_nSequence = 0 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_flPlaybackRate = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_flEncodedController.000 = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_flEncodedController.001 = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_flEncodedController.002 = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_flEncodedController.003 = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_bClientSideAnimation = 0 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_bClientSideFrameReset = 0 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_nNewSequenceParity = 0 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_nResetEventsParity = 0 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_nMuzzleFlashParity = 0 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_hLightingOrigin = -1 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.m_hLightingOriginRelative = -1 84[weapon_knife]: CKnife.baseclass.baseclass.baseclass.serveranimdata.m_flCycle = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.LocalWeaponData.m_iClip1 = -1 84[weapon_knife]: CKnife.baseclass.baseclass.LocalWeaponData.m_iClip2 = -1 84[weapon_knife]: CKnife.baseclass.baseclass.LocalWeaponData.m_iPrimaryAmmoType = -1 84[weapon_knife]: CKnife.baseclass.baseclass.LocalWeaponData.m_iSecondaryAmmoType = -1 84[weapon_knife]: CKnife.baseclass.baseclass.LocalWeaponData.m_nViewModelIndex = 0 84[weapon_knife]: CKnife.baseclass.baseclass.LocalActiveWeaponData.m_flNextPrimaryAttack = 6.030000 84[weapon_knife]: CKnife.baseclass.baseclass.LocalActiveWeaponData.m_flNextSecondaryAttack = 6.030000 84[weapon_knife]: CKnife.baseclass.baseclass.LocalActiveWeaponData.m_nNextThinkTick = -1 84[weapon_knife]: CKnife.baseclass.baseclass.LocalActiveWeaponData.m_flTimeWeaponIdle = 0.000000 84[weapon_knife]: CKnife.baseclass.baseclass.m_iViewModelIndex = 79 84[weapon_knife]: CKnife.baseclass.baseclass.m_iWorldModelIndex = 80 84[weapon_knife]: CKnife.baseclass.baseclass.m_iState = 1 84[weapon_knife]: CKnife.baseclass.baseclass.m_hOwner = 1486849 84[weapon_knife]: CKnife.LocalActiveWeaponKnifeData.m_flSmackTime = 0.000000
[edit] Notes
[edit] See also
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