Player hurt
From EventScripts Community Encyclopedia
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[edit] Descriptionplayer_hurt executes EVERY TIME A PLAYER IS HURT, and also executes on EVERY PLAYER THAT IS HURT [edit] VariablesVariables Specific to player_hurt That Are Expanded: event_var(userid) The userid of the person that was attacked (the victim) event_var(attacker) The userid of the attacker event_var(weapon) The weapon name the attacker used to hurt the player event_var(health) The remaining health of the victim event_var(dmg_health) // for DOD:S event_var(damage) How much damage was done to the victim (per hit) event_var(armor) The remaining armor value of the victim after being damaged event_var(dmg_armor) // not working at DOD:S How much damage was done to the armor of the victim (per hit) event_var(hitgroup) Which limb was damaged on the victim For the values of event_var(hitgroup), see Hit_Groups. Variables Specific to the "victim": event_var(es_username) The name of the person that was attacked event_var(es_steamid) The steamid of the person that was attacked event_var(es_userteam) The team # of the person that was attacked event_var(es_userhealth) The health of the person that was attacked event_var(es_userarmor) The armor of the person that was attacked event_var(es_userdeaths) The number of deaths of the person that was attacked event_var(es_userkills) The number of kills of the person that was attacked event_var(es_userweapon) The name of the victim's weapon event_var(es_userdead) "0" if the victim is alive and "1" if the victim is dead
event_var(es_attackername) The name of the person that attacked the victim event_var(es_attackersteamid) The steamid of the person that was attacking event_var(es_attackerteam) The team # of the person that was attacking event_var(es_attackerhealth) The health of the person that was attacking event_var(es_attackerarmor) The armor of the person that was attacking event_var(es_attackerdeaths) The number of deaths of the person that was attacking event_var(es_attackerkills) The number of kills of the person that was attacking event_var(es_attackerweapon) The name of the attacker's weapon event_var(es_attackerdead) "0" if the attacker is alive and "1" if the attacker is dead |
