Player hurt

From EventScripts Community Encyclopedia

Description

player_hurt executes EVERY TIME A PLAYER IS HURT, and also executes on EVERY PLAYER THAT IS HURT

Variables

Variables Specific to player_hurt That Are Expanded:

      event_var(userid)
            The userid of the person that was attacked (the victim)
      event_var(attacker)
            The userid of the attacker
      event_var(weapon)
            The weapon name the attacker used to hurt the player
      event_var(health)
            The remaining health of the victim
      event_var(dmg_health) // for DOD:S event_var(damage)
            How much damage was done to the victim (per hit)
      event_var(armor)
            The remaining armor value of the victim after being damaged
      event_var(dmg_armor)  // not working at DOD:S
            How much damage was done to the armor of the victim (per hit)
      event_var(hitgroup)
            Which limb was damaged on the victim

For the values of event_var(hitgroup), see Hit_Groups.

Variables Specific to the "victim":

      event_var(es_username)
            The name of the person that was attacked
      event_var(es_steamid)
            The steamid of the person that was attacked
      event_var(es_userteam)
            The team # of the person that was attacked
      event_var(es_userhealth)
            The health of the person that was attacked
      event_var(es_userarmor)
            The armor of the person that was attacked
      event_var(es_userdeaths)
            The number of deaths of the person that was attacked
      event_var(es_userkills)
            The number of kills of the person that was attacked
      event_var(es_userweapon)
            The name of the victim's weapon
      event_var(es_userdead)
            "0" if the victim is alive and "1" if the victim is dead


Variables Specific to the "attacker":

      event_var(es_attackername)
            The name of the person that attacked the victim
      event_var(es_attackersteamid)
            The steamid of the person that was attacking
      event_var(es_attackerteam)
            The team # of the person that was attacking
      event_var(es_attackerhealth)
            The health of the person that was attacking
      event_var(es_attackerarmor)
            The armor of the person that was attacking
      event_var(es_attackerdeaths)
            The number of deaths of the person that was attacking
      event_var(es_attackerkills)
            The number of kills of the person that was attacking
      event_var(es_attackerweapon)
            The name of the attacker's weapon
      event_var(es_attackerdead)
            "0" if the attacker is alive and "1" if the attacker is dead
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