Player radio

From EventScripts Community Encyclopedia

Description

player_radio executes EVERY TIME A PLAYER SENDS A RADIO MESSAGE.

Variables

Variables Specific to player_radio That Are Expanded:

     event_var(userid)
           The userid of the player that sent the radio message
     event_var(slot)
           The Valve id of the message sent
     "Cover Me!"
     SLOT = 2
     "You Take the Point."
     SLOT = 3
     "Hold This Position."
     SLOT = 4
     "Regroup Team."
     SLOT = 5
     "Follow Me."
     SLOT = 6
     "Taking Fire...Need Assistance!"
     SLOT = 7
     "Go go go!"
     SLOT = 9
     "Team, fall back!"
     SLOT = 10
     "Stick together, team."
     SLOT = 11
     "Get in position and wait for my go."
     SLOT = 12
     "Storm the Front!"
     SLOT = 13
     "Report in, team."
     SLOT = 14
     "Affirmative."/"Roger that."
     SLOT = 16
     "Enemy spotted."
     SLOT = 17
     "Need backup."
     SLOT = 18
     "Sector clear."
     SLOT = 19
     "I'm in position."
     SLOT = 20
     "Reporting in."
     SLOT = 21
     "Get out of there, it's gonna blow!"
     SLOT = 22
     "Negative."
     SLOT = 23
     "Enemy down."
     SLOT = 24
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