Repeat
From EventScripts Community Encyclopedia
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[edit] OverviewSyntax: Note: Command parameters are described inside the
< and > characters. Optional parameters are contained within [ and ] characters.Variation of this command that doesn't expand variables: none [edit] DescriptionSimilar to es_delayed but it can be paused/resumed and it repeats your command a set amount of times at a rate in which you set (Interval). If nothing is put for the number of times to execute it will continue to loop until map change [edit] Parameters
repeat create <name> <"command"> To start looping a command already in memory via repeat create: repeat start <name> <interval-in-seconds> [times-to-repeat] To pause an already looping command: repeat pause <name> To resume a paused command: repeat resume <name> To stop a looping command: repeat stop <name> To delete a command-name from memory repeat delete <name> To return the status of a repeat-command repeat status <var> <name> Outputs: 0 = Non-existant 1 = Exists -- Currently stopped 2 = Exists -- Currently running 3 = Exists -- Currently started, but is awaiting 'resume'
[edit] Examplesevent es_map_start { repeat delete advert1 repeat delete advert2 repeat create advert1 "es_toptext #orange Advert1" repeat create advert2 "es_msg #green Advert2" repeat start advert1 60 es_delayed 30 repeat start advert2 60 } Or a roundtimer: block load { es_load corelib repeat create roundtimer "es_xdoblock roundtimer/msg" } block msg { es_msg server_var(roundseconds) seconds left in the round. es_xmath roundseconds - 1 } event round_start { es_setinfo roundseconds 60 es_math roundseconds * server_var(mp_roundtime) repeat start roundtimer 1 } event round_end { repeat stop roundtimer }
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