Player death

From EventScripts Community Encyclopedia

Description

player_death executes EVERY TIME A PLAYER DIES, and also executes on EVERY PLAYER THAT DIES

Variables

Variables Specific to player_death That Are Expanded:

     event_var(userid)
           The userid of the person that was attacked (the victim)
     event_var(attacker)
           The userid of the attacker
     event_var(weapon)
           The weapon name the attacker used to kill the player
     event_var(headshot)
           If the kill was the result of a headshot


Variables Specific to the "victim":

     event_var(es_username)
           The name of the person that was killed
     event_var(es_steamid)
           The steamid of the person that was killed
     event_var(es_userteam)
           The team # of the person that was killed
     event_var(es_userhealth)
           The health of the person that was killed
     event_var(es_userarmor)
           The armor of the person that was killed
     event_var(es_userdeaths)
           The number of deaths of the person that was killed
     event_var(es_userkills)
           The number of kills of the person that was killed
     event_var(es_userdead)
           "0" if the victim is alive and "1" if the victim is dead


Variables Specific to the "attacker":

     event_var(es_attackername)
           The name of the person that attacked the victim
     event_var(es_attackersteamid)
           The steamid of the attacker
     event_var(es_attackerteam)
           The team # of the attacker
     event_var(es_attackerhealth)
           The health of the attacker
     event_var(es_attackerarmor)
           The armor of the attacker
     event_var(es_attackerdeaths)
           The number of deaths of the attacker
     event_var(es_attackerkills)
           The number of kills of the attacker
     event_var(es_attackerweapon)
           The name of the attacker's weapon
     event_var(es_attackerdead)
           "0" if the attacker is alive and "1" if the attacker is dead
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